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#ifndef _RIVE_NESTED_STATE_MACHINE_HPP_
#define _RIVE_NESTED_STATE_MACHINE_HPP_
#include "rive/generated/animation/nested_state_machine_base.hpp"
#include <stdio.h>
namespace rive {
class NestedStateMachine : public NestedStateMachineBase {
public:
void advance(float elapsedSeconds) override;
void initializeAnimation(ArtboardInstance*) override;
};
} // namespace rive
#endif