| #ifndef _RIVE_SYSTEM_STATE_INSTANCE_HPP_ | |
| #define _RIVE_SYSTEM_STATE_INSTANCE_HPP_ | |
| #include <string> | |
| #include "rive/animation/state_instance.hpp" | |
| namespace rive | |
| { | |
| /// Represents an instance of a system state machine. Basically a | |
| /// placeholder that may have meaning to the state machine itself, or is | |
| /// just a no-op state (perhaps an unknown to this runtime state-type). | |
| class SystemStateInstance : public StateInstance | |
| { | |
| public: | |
| SystemStateInstance(const LayerState* layerState, ArtboardInstance* instance); | |
| void advance(float seconds, Span<SMIInput*> inputs) override; | |
| void apply(float mix) override; | |
| bool keepGoing() const override; | |
| }; | |
| } // namespace rive | |
| #endif |