blob: 4eb489a442686e6c1dce57fbb46e2ed45137ff45 [file] [log] [blame]
#include "rive/animation/system_state_instance.hpp"
using namespace rive;
SystemStateInstance::SystemStateInstance(const LayerState* layerState, ArtboardInstance* instance) :
StateInstance(layerState)
{}
void SystemStateInstance::advance(float seconds, StateMachineInstance* stateMachineInstance) {}
void SystemStateInstance::apply(ArtboardInstance* artboard, float mix) {}
bool SystemStateInstance::keepGoing() const { return false; }