| /* | |
| * Copyright 2022 Rive | |
| */ | |
| #ifndef _RIVE_RAW_PATH_HPP_ | |
| #define _RIVE_RAW_PATH_HPP_ | |
| #include "rive/span.hpp" | |
| #include "rive/math/aabb.hpp" | |
| #include "rive/math/mat2d.hpp" | |
| #include "rive/math/path_types.hpp" | |
| #include "rive/math/vec2d.hpp" | |
| #include <cmath> | |
| #include <stdio.h> | |
| #include <cstdint> | |
| #include <tuple> | |
| #include <vector> | |
| namespace rive | |
| { | |
| class CommandPath; | |
| class RawPath | |
| { | |
| public: | |
| bool operator==(const RawPath& o) const; | |
| bool operator!=(const RawPath& o) const { return !(*this == o); } | |
| bool empty() const { return m_Points.empty(); } | |
| AABB bounds() const; | |
| void move(Vec2D); | |
| void line(Vec2D); | |
| void quad(Vec2D, Vec2D); | |
| void cubic(Vec2D, Vec2D, Vec2D); | |
| void close(); | |
| void swap(RawPath&); | |
| // Makes the path empty and frees any memory allocated by the drawing | |
| // (line, curve, move, close) calls. | |
| void reset(); | |
| // Makes the path empty but keeps the memory for the drawing calls reserved. | |
| void rewind(); | |
| RawPath transform(const Mat2D&) const; | |
| void transformInPlace(const Mat2D&); | |
| RawPath operator*(const Mat2D& mat) const { return this->transform(mat); } | |
| Span<const Vec2D> points() const { return m_Points; } | |
| Span<Vec2D> points() { return m_Points; } | |
| Span<const PathVerb> verbs() const { return m_Verbs; } | |
| Span<PathVerb> verbs() { return m_Verbs; } | |
| Span<const uint8_t> verbsU8() const | |
| { | |
| const uint8_t* ptr = (const uint8_t*)m_Verbs.data(); | |
| return Span<const uint8_t>(ptr, m_Verbs.size()); | |
| } | |
| // Syntactic sugar for x,y -vs- vec2d | |
| void moveTo(float x, float y) { move({x, y}); } | |
| void lineTo(float x, float y) { line({x, y}); } | |
| void quadTo(float x, float y, float x1, float y1) { quad({x, y}, {x1, y1}); } | |
| void cubicTo(float x, float y, float x1, float y1, float x2, float y2) | |
| { | |
| cubic({x, y}, {x1, y1}, {x2, y2}); | |
| } | |
| // Helpers for adding new contours | |
| void addRect(const AABB&, PathDirection = PathDirection::cw); | |
| void addOval(const AABB&, PathDirection = PathDirection::cw); | |
| void addPoly(Span<const Vec2D>, bool isClosed); | |
| void addPath(const RawPath&, const Mat2D* = nullptr); | |
| // Simple STL-style iterator. To traverse using range-for: | |
| // | |
| // for (auto [verb, pts] : rawPath) { ... } | |
| // | |
| class Iter | |
| { | |
| public: | |
| Iter() = default; | |
| Iter(const PathVerb* verbs, const Vec2D* pts) : m_verbs(verbs), m_pts(pts) {} | |
| bool operator!=(const Iter& that) const | |
| { | |
| assert(m_verbs != that.m_verbs || m_pts == that.m_pts); | |
| return m_verbs != that.m_verbs; | |
| } | |
| bool operator==(const Iter& that) const | |
| { | |
| assert(m_verbs != that.m_verbs || m_pts == that.m_pts); | |
| return m_verbs == that.m_verbs; | |
| } | |
| // Generic accessors. The points pointer is adjusted to point to p0 for each specific verb. | |
| PathVerb verb() const { return *m_verbs; } | |
| const Vec2D* pts() const { return m_pts + PtsBacksetForVerb(verb()); } | |
| std::tuple<PathVerb, const Vec2D*> operator*() const | |
| { | |
| PathVerb verb = *m_verbs; | |
| return {verb, m_pts + PtsBacksetForVerb(verb)}; | |
| } | |
| // Specific point accessors for callers who already know the verb. (These may be a tiny bit | |
| // faster in some cases since the iterator doesn't have to check the verb.) | |
| Vec2D movePt() const | |
| { | |
| assert(verb() == PathVerb::move); | |
| return m_pts[0]; | |
| } | |
| const Vec2D* linePts() const | |
| { | |
| assert(verb() == PathVerb::line); | |
| return m_pts - 1; | |
| } | |
| const Vec2D* quadPts() const | |
| { | |
| assert(verb() == PathVerb::quad); | |
| return m_pts - 1; | |
| } | |
| const Vec2D* cubicPts() const | |
| { | |
| assert(verb() == PathVerb::cubic); | |
| return m_pts - 1; | |
| } | |
| // P0 for a close can be accessed via rawPtsPtr()[-1]. Note than p1 for a close is not in | |
| // the array at this location. | |
| // Internal pointers held by the iterator. See PtsBacksetForVerb() for how pts() relates to | |
| // the data for specific verbs. | |
| const PathVerb* rawVerbsPtr() const { return m_verbs; } | |
| const Vec2D* rawPtsPtr() const { return m_pts; } | |
| Iter& operator++() // "++iter" | |
| { | |
| m_pts += PtsAdvanceAfterVerb(*m_verbs++); | |
| return *this; | |
| } | |
| private: | |
| // How much should we advance pts after encountering this verb? | |
| inline static int PtsAdvanceAfterVerb(PathVerb verb) | |
| { | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| return 1; | |
| case PathVerb::line: | |
| return 1; | |
| case PathVerb::quad: | |
| return 2; | |
| case PathVerb::cubic: | |
| return 3; | |
| case PathVerb::close: | |
| return 0; | |
| } | |
| RIVE_UNREACHABLE(); | |
| } | |
| // Where is p0 relative to our m_pts pointer? We find the start point of segments by | |
| // peeking backwards from the current point, which works as long as there is always a | |
| // PathVerb::move before any geometry. (injectImplicitMoveToIfNeeded() guarantees this | |
| // to be the case.) | |
| inline static int PtsBacksetForVerb(PathVerb verb) | |
| { | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| return 0; | |
| case PathVerb::line: | |
| return -1; | |
| case PathVerb::quad: | |
| return -1; | |
| case PathVerb::cubic: | |
| return -1; | |
| case PathVerb::close: | |
| return -1; | |
| } | |
| RIVE_UNREACHABLE(); | |
| } | |
| const PathVerb* m_verbs; | |
| const Vec2D* m_pts; | |
| }; | |
| Iter begin() const { return {m_Verbs.data(), m_Points.data()}; } | |
| Iter end() const | |
| { | |
| return {m_Verbs.data() + m_Verbs.size(), m_Points.data() + m_Points.size()}; | |
| } | |
| template <typename Handler> RawPath morph(Handler proc) const | |
| { | |
| RawPath dst; | |
| // todo: dst.reserve(src.ptCount, src.verbCount); | |
| for (auto iter : *this) | |
| { | |
| PathVerb verb = std::get<0>(iter); | |
| const Vec2D* pts = std::get<1>(iter); | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| dst.move(proc(pts[0])); | |
| break; | |
| case PathVerb::line: | |
| dst.line(proc(pts[1])); | |
| break; | |
| case PathVerb::quad: | |
| dst.quad(proc(pts[1]), proc(pts[2])); | |
| break; | |
| case PathVerb::cubic: | |
| dst.cubic(proc(pts[1]), proc(pts[2]), proc(pts[3])); | |
| break; | |
| case PathVerb::close: | |
| dst.close(); | |
| break; | |
| } | |
| } | |
| return dst; | |
| } | |
| // Utility for pouring a RawPath into a CommandPath | |
| void addTo(CommandPath*) const; | |
| private: | |
| void injectImplicitMoveIfNeeded(); | |
| std::vector<Vec2D> m_Points; | |
| std::vector<PathVerb> m_Verbs; | |
| size_t m_lastMoveIdx; | |
| // True of the path is nonempty and the most recent verb is not "close". | |
| bool m_contourIsOpen = false; | |
| }; | |
| } // namespace rive | |
| #endif |