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/*
* Copyright 2024 Rive
*/
#include "testing_window.hpp"
#if !defined(RIVE_ANDROID) || !defined(RIVE_VULKAN)
TestingWindow* TestingWindow::MakeAndroidVulkan(const BackendParams&,
void* platformWindow)
{
return nullptr;
}
#else
#include "common/offscreen_render_target.hpp"
#include "rive_vk_bootstrap/rive_vk_bootstrap.hpp"
#include "rive/renderer/rive_renderer.hpp"
#include "rive/renderer/vulkan/render_context_vulkan_impl.hpp"
#include "rive/renderer/vulkan/render_target_vulkan.hpp"
#include <vulkan/vulkan_android.h>
#include <vk_mem_alloc.h>
#include <android/native_app_glue/android_native_app_glue.h>
using namespace rive;
using namespace rive::gpu;
class TestingWindowAndroidVulkan : public TestingWindow
{
public:
TestingWindowAndroidVulkan(const BackendParams& backendParams,
ANativeWindow* window) :
m_backendParams(backendParams)
{
m_androidWindowWidth = m_width = ANativeWindow_getWidth(window);
m_androidWindowHeight = m_height = ANativeWindow_getHeight(window);
rive_vkb::load_vulkan();
vkb::InstanceBuilder instanceBuilder;
instanceBuilder.set_app_name("path_fiddle")
.set_engine_name("Rive Renderer")
.enable_extension(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME)
.require_api_version(1, m_backendParams.core ? 0 : 3, 0)
.set_minimum_instance_version(1, 0, 0);
#ifdef DEBUG
instanceBuilder.enable_validation_layers(
!backendParams.disableValidationLayers);
if (!backendParams.disableDebugCallbacks)
{
instanceBuilder.set_debug_callback(
rive_vkb::default_debug_callback);
}
#endif
m_instance = VKB_CHECK(instanceBuilder.build());
m_instanceDispatchTable = m_instance.make_table();
VkAndroidSurfaceCreateInfoKHR androidSurfaceCreateInfo = {
.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR,
.window = window,
};
auto pfnvkCreateAndroidSurfaceKHR =
reinterpret_cast<PFN_vkCreateAndroidSurfaceKHR>(
m_instance.fp_vkGetInstanceProcAddr(
m_instance,
"vkCreateAndroidSurfaceKHR"));
assert(pfnvkCreateAndroidSurfaceKHR);
VK_CHECK(pfnvkCreateAndroidSurfaceKHR(m_instance,
&androidSurfaceCreateInfo,
nullptr,
&m_windowSurface));
VulkanFeatures vulkanFeatures;
std::tie(m_device, vulkanFeatures) = rive_vkb::select_device(
vkb::PhysicalDeviceSelector(m_instance)
.set_surface(m_windowSurface),
m_backendParams.core ? rive_vkb::FeatureSet::coreOnly
: rive_vkb::FeatureSet::allAvailable);
m_renderContext = RenderContextVulkanImpl::MakeContext(
m_instance,
m_device.physical_device,
m_device,
vulkanFeatures,
m_instance.fp_vkGetInstanceProcAddr);
VkSurfaceCapabilitiesKHR windowCapabilities;
VK_CHECK(m_instanceDispatchTable
.fp_vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
m_device.physical_device,
m_windowSurface,
&windowCapabilities));
auto swapchainBuilder =
vkb::SwapchainBuilder(m_device, m_windowSurface)
.set_desired_format({
.format = m_backendParams.srgb ? VK_FORMAT_R8G8B8A8_SRGB
: VK_FORMAT_R8G8B8A8_UNORM,
.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
})
.add_fallback_format({
.format = VK_FORMAT_R8G8B8A8_UNORM,
.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
})
.set_desired_present_mode(VK_PRESENT_MODE_IMMEDIATE_KHR)
.add_fallback_present_mode(VK_PRESENT_MODE_FIFO_KHR)
.add_image_usage_flags(VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
.add_image_usage_flags(VK_IMAGE_USAGE_TRANSFER_DST_BIT);
if (windowCapabilities.supportedUsageFlags &
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
{
swapchainBuilder.add_image_usage_flags(
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT);
}
m_swapchain = std::make_unique<rive_vkb::Swapchain>(
m_device,
ref_rcp(vk()),
m_androidWindowWidth,
m_androidWindowHeight,
VKB_CHECK(swapchainBuilder.build()));
m_renderTarget =
impl()->makeRenderTarget(m_width,
m_height,
m_swapchain->imageFormat(),
m_swapchain->imageUsageFlags());
}
~TestingWindowAndroidVulkan()
{
// Destroy the swapchain first because it synchronizes for in-flight
// command buffers.
m_swapchain = nullptr;
m_renderContext.reset();
m_renderTarget.reset();
m_overflowTexture.reset();
if (m_windowSurface != VK_NULL_HANDLE)
{
m_instanceDispatchTable.destroySurfaceKHR(m_windowSurface, nullptr);
}
vkb::destroy_device(m_device);
vkb::destroy_instance(m_instance);
}
Factory* factory() override { return m_renderContext.get(); }
rive::gpu::RenderContext* renderContext() const override
{
return m_renderContext.get();
}
rive::gpu::RenderTarget* renderTarget() const override
{
return m_renderTarget.get();
}
void resize(int width, int height) override
{
TestingWindow::resize(width, height);
m_renderTarget =
impl()->makeRenderTarget(m_width,
m_height,
m_swapchain->imageFormat(),
m_swapchain->imageUsageFlags());
if (m_width > m_androidWindowWidth || m_height > m_androidWindowHeight)
{
VkImageUsageFlags overflowTextureUsageFlags =
m_swapchain->imageUsageFlags();
// Some ARM Mali GPUs experience a device loss when rendering to the
// overflow texture as an input attachment. The current assumption
// is that it has to do with some combination of input attachment
// usage and pixel readbacks. For now, just don't enable the input
// attachment flag on the overflow texture.
overflowTextureUsageFlags &= ~VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
m_overflowTexture = vk()->makeTexture2D({
.format = m_swapchain->imageFormat(),
.extent = {static_cast<uint32_t>(m_width),
static_cast<uint32_t>(m_height)},
.usage = m_swapchain->imageUsageFlags(),
});
}
else
{
m_overflowTexture.reset();
}
}
rcp<rive_tests::OffscreenRenderTarget> makeOffscreenRenderTarget(
uint32_t width,
uint32_t height,
bool riveRenderable) const override
{
return rive_tests::OffscreenRenderTarget::MakeVulkan(vk(),
width,
height,
riveRenderable);
}
std::unique_ptr<rive::Renderer> beginFrame(
const FrameOptions& options) override
{
m_renderContext->beginFrame(RenderContext::FrameDescriptor{
.renderTargetWidth = m_width,
.renderTargetHeight = m_height,
.loadAction = options.doClear
? gpu::LoadAction::clear
: gpu::LoadAction::preserveRenderTarget,
.clearColor = options.clearColor,
.msaaSampleCount = m_backendParams.msaa ? 4 : 0,
.disableRasterOrdering = options.disableRasterOrdering,
.wireframe = options.wireframe,
.clockwiseFillOverride =
m_backendParams.clockwise || options.clockwiseFillOverride,
.synthesizedFailureType = options.synthesizedFailureType,
});
return std::make_unique<RiveRenderer>(m_renderContext.get());
}
void flushPLSContext(RenderTarget* offscreenRenderTarget) override
{
if (m_swapchainImage == nullptr)
{
m_swapchainImage = m_swapchain->acquireNextImage();
if (m_overflowTexture != nullptr)
{
m_renderTarget->setTargetImageView(
m_overflowTexture->vkImageView(),
m_overflowTexture->vkImage(),
m_overflowTexture->lastAccess());
}
else
{
m_renderTarget->setTargetImageView(
m_swapchainImage->imageView,
m_swapchainImage->image,
m_swapchainImage->imageLastAccess);
}
}
m_renderContext->flush({
.renderTarget = offscreenRenderTarget != nullptr
? offscreenRenderTarget
: m_renderTarget.get(),
.externalCommandBuffer = m_swapchainImage->commandBuffer,
.currentFrameNumber = m_swapchainImage->currentFrameNumber,
.safeFrameNumber = m_swapchainImage->safeFrameNumber,
});
}
void endFrame(std::vector<uint8_t>* pixelData) override
{
flushPLSContext(nullptr);
if (m_overflowTexture == nullptr)
{
// We rendered directly to the window. Submit and read back
// normally.
m_swapchain->submit(m_renderTarget->targetLastAccess(),
pixelData,
IAABB::MakeWH(m_width, m_height));
}
else
{
// Blit the overflow texture onto the screen in order to give some
// visual feedback.
vkutil::ImageAccess swapchainLastAccess =
vk()->simpleImageMemoryBarrier(
m_swapchainImage->commandBuffer,
m_swapchainImage->imageLastAccess,
{
.pipelineStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.accessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
},
m_swapchainImage->image);
vk()->blitSubRect(
m_swapchainImage->commandBuffer,
m_renderTarget->accessTargetImage(
m_swapchainImage->commandBuffer,
{
.pipelineStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.accessMask = VK_ACCESS_TRANSFER_READ_BIT,
.layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
}),
m_swapchainImage->image,
IAABB{0,
0,
std::min<int>(m_width, m_androidWindowWidth),
std::min<int>(m_height, m_androidWindowHeight)});
m_overflowTexture->lastAccess() =
m_renderTarget->targetLastAccess();
// Readback from the overflow texture when we submit.
m_swapchain->submit(swapchainLastAccess,
pixelData,
IAABB::MakeWH(m_width, m_height),
m_overflowTexture.get());
}
m_swapchainImage = nullptr;
}
private:
RenderContextVulkanImpl* impl() const
{
return m_renderContext->static_impl_cast<RenderContextVulkanImpl>();
}
VulkanContext* vk() const { return impl()->vulkanContext(); }
const BackendParams m_backendParams;
uint32_t m_androidWindowWidth;
uint32_t m_androidWindowHeight;
vkb::Instance m_instance;
vkb::InstanceDispatchTable m_instanceDispatchTable;
vkb::Device m_device;
VkSurfaceKHR m_windowSurface = VK_NULL_HANDLE;
std::unique_ptr<rive_vkb::Swapchain> m_swapchain;
std::unique_ptr<RenderContext> m_renderContext;
rcp<RenderTargetVulkanImpl> m_renderTarget;
rcp<vkutil::Texture2D> m_overflowTexture; // Used when the desired render
// size doesn't fit in the window.
const rive_vkb::SwapchainImage* m_swapchainImage = nullptr;
};
TestingWindow* TestingWindow::MakeAndroidVulkan(
const BackendParams& backendParams,
void* platformWindow)
{
return new TestingWindowAndroidVulkan(
backendParams,
reinterpret_cast<ANativeWindow*>(platformWindow));
}
#endif