| #ifndef _RIVE_STATE_MACHINE_INSTANCE_HPP_ | |
| #define _RIVE_STATE_MACHINE_INSTANCE_HPP_ | |
| #include <string> | |
| #include <stddef.h> | |
| #include <vector> | |
| #include "rive/animation/linear_animation_instance.hpp" | |
| #include "rive/animation/keyed_callback_reporter.hpp" | |
| #include "rive/listener_type.hpp" | |
| #include "rive/scene.hpp" | |
| namespace rive | |
| { | |
| class StateMachine; | |
| class LayerState; | |
| class SMIInput; | |
| class ArtboardInstance; | |
| class SMIBool; | |
| class SMINumber; | |
| class SMITrigger; | |
| class Shape; | |
| class StateMachineLayerInstance; | |
| class HitShape; | |
| class NestedArtboard; | |
| class Event; | |
| class KeyedProperty; | |
| class EventReport | |
| { | |
| public: | |
| EventReport(Event* event, float secondsDelay) : m_event(event), m_secondsDelay(secondsDelay) {} | |
| Event* event() const { return m_event; } | |
| float secondsDelay() const { return m_secondsDelay; } | |
| private: | |
| Event* m_event; | |
| float m_secondsDelay; | |
| }; | |
| class StateMachineInstance : public Scene, public KeyedCallbackReporter | |
| { | |
| friend class SMIInput; | |
| friend class KeyedProperty; | |
| private: | |
| void markNeedsAdvance(); | |
| /// Provide a hitListener if you want to process a down or an up for the pointer position | |
| /// too. | |
| void updateListeners(Vec2D position, ListenerType hitListener); | |
| template <typename SMType, typename InstType> | |
| InstType* getNamedInput(const std::string& name) const; | |
| void notifyEventListeners(std::vector<EventReport> events, NestedArtboard* source); | |
| public: | |
| StateMachineInstance(const StateMachine* machine, ArtboardInstance* instance); | |
| StateMachineInstance(StateMachineInstance const&) = delete; | |
| ~StateMachineInstance() override; | |
| // Advance the state machine by the specified time. Returns true if the | |
| // state machine will continue to animate after this advance. | |
| bool advance(float seconds); | |
| // Returns true when the StateMachineInstance has more data to process. | |
| bool needsAdvance() const; | |
| // Returns a pointer to the instance's stateMachine | |
| const StateMachine* stateMachine() const { return m_machine; } | |
| size_t inputCount() const override { return m_inputInstances.size(); } | |
| SMIInput* input(size_t index) const override; | |
| SMIBool* getBool(const std::string& name) const override; | |
| SMINumber* getNumber(const std::string& name) const override; | |
| SMITrigger* getTrigger(const std::string& name) const override; | |
| size_t currentAnimationCount() const; | |
| const LinearAnimationInstance* currentAnimationByIndex(size_t index) const; | |
| // The number of state changes that occurred across all layers on the | |
| // previous advance. | |
| std::size_t stateChangedCount() const; | |
| // Returns the state name for states that changed in layers on the | |
| // previously called advance. If the index of out of range, it returns | |
| // the empty string. | |
| const LayerState* stateChangedByIndex(size_t index) const; | |
| bool advanceAndApply(float secs) override; | |
| std::string name() const override; | |
| void pointerMove(Vec2D position) override; | |
| void pointerDown(Vec2D position) override; | |
| void pointerUp(Vec2D position) override; | |
| float durationSeconds() const override { return -1; } | |
| Loop loop() const override { return Loop::oneShot; } | |
| bool isTranslucent() const override { return true; } | |
| /// Allow anything referencing a concrete StateMachineInstace access to | |
| /// the backing artboard (explicitly not allowed on Scenes). | |
| Artboard* artboard() { return m_artboardInstance; } | |
| void setParentStateMachineInstance(StateMachineInstance* instance) | |
| { | |
| m_parentStateMachineInstance = instance; | |
| } | |
| StateMachineInstance* parentStateMachineInstance() { return m_parentStateMachineInstance; } | |
| void setParentNestedArtboard(NestedArtboard* artboard) { m_parentNestedArtboard = artboard; } | |
| NestedArtboard* parentNestedArtboard() { return m_parentNestedArtboard; } | |
| /// Tracks an event that reported, will be cleared at the end of the next advance. | |
| void reportEvent(Event* event, float secondsDelay = 0.0f); | |
| /// Gets the number of events that reported since the last advance. | |
| std::size_t reportedEventCount() const; | |
| /// Gets a reported event at an index < reportedEventCount(). | |
| const EventReport reportedEventAt(std::size_t index) const; | |
| /// Report which time based events have elapsed on a timeline within this | |
| /// state machine. | |
| void reportKeyedCallback(uint32_t objectId, | |
| uint32_t propertyKey, | |
| float elapsedSeconds) override; | |
| private: | |
| std::vector<EventReport> m_reportedEvents; | |
| const StateMachine* m_machine; | |
| bool m_needsAdvance = false; | |
| std::vector<SMIInput*> m_inputInstances; // we own each pointer | |
| size_t m_layerCount; | |
| StateMachineLayerInstance* m_layers; | |
| std::vector<std::unique_ptr<HitShape>> m_hitShapes; | |
| std::vector<NestedArtboard*> m_hitNestedArtboards; | |
| StateMachineInstance* m_parentStateMachineInstance = nullptr; | |
| NestedArtboard* m_parentNestedArtboard = nullptr; | |
| }; | |
| } // namespace rive | |
| #endif |