| #ifndef _RIVE_LINEAR_ANIMATION_INSTANCE_HPP_ | |
| #define _RIVE_LINEAR_ANIMATION_INSTANCE_HPP_ | |
| #include "rive/artboard.hpp" | |
| #include "rive/scene.hpp" | |
| namespace rive | |
| { | |
| class LinearAnimation; | |
| class KeyedCallbackReporter; | |
| class LinearAnimationInstance : public Scene | |
| { | |
| public: | |
| LinearAnimationInstance(const LinearAnimation*, ArtboardInstance*, float speedMultiplier = 1.0); | |
| LinearAnimationInstance(LinearAnimationInstance const&); | |
| ~LinearAnimationInstance() override; | |
| // Advance the animation by the specified time. Returns true if the | |
| // animation will continue to animate after this advance. | |
| bool advance(float seconds, KeyedCallbackReporter* reporter); | |
| bool advance(float seconds) { return advance(seconds, nullptr); } | |
| void clearSpilledTime() { m_spilledTime = 0; } | |
| // Returns a pointer to the instance's animation | |
| const LinearAnimation* animation() const { return m_animation; } | |
| // Returns the current point in time at which this instance has advance | |
| // to | |
| float time() const { return m_time; } | |
| // Returns the direction that we are currently playing in | |
| float direction() const { return m_direction; } | |
| // Returns speed in the current direction of the animation. | |
| float directedSpeed() const { return m_direction * speed(); } | |
| // Update the direction of the animation instance, positive value for | |
| // forwards Negative for backwards | |
| void direction(int direction) | |
| { | |
| if (direction > 0) | |
| { | |
| m_direction = 1; | |
| } | |
| else | |
| { | |
| m_direction = -1; | |
| } | |
| } | |
| // Sets the animation's point in time. | |
| void time(float value); | |
| // Applies the animation instance to its artboard instance. The mix (a value | |
| // between 0 and 1) is the strength at which the animation is mixed with | |
| // other animations applied to the artboard. | |
| void apply(float mix = 1.0f) const { m_animation->apply(m_artboardInstance, m_time, mix); } | |
| // Set when the animation is advanced, true if the animation has stopped | |
| // (oneShot), reached the end (loop), or changed direction (pingPong) | |
| bool didLoop() const { return m_didLoop; } | |
| bool keepGoing() const | |
| { | |
| return this->loopValue() != static_cast<int>(rive::Loop::oneShot) || | |
| (directedSpeed() > 0 && m_time < m_animation->endSeconds()) || | |
| (directedSpeed() < 0 && m_time > m_animation->startSeconds()); | |
| } | |
| float totalTime() const { return m_totalTime; } | |
| float lastTotalTime() const { return m_lastTotalTime; } | |
| float spilledTime() const { return m_spilledTime; } | |
| float durationSeconds() const override; | |
| // Forwarded from animation | |
| uint32_t fps() const; | |
| uint32_t duration() const; | |
| float speed() const; | |
| float startTime() const; | |
| // Returns either the animation's default or overridden loop values | |
| Loop loop() const override { return (Loop)loopValue(); } | |
| int loopValue() const; | |
| // Override the animation's default loop | |
| void loopValue(int value); | |
| bool isTranslucent() const override; | |
| bool advanceAndApply(float seconds) override; | |
| std::string name() const override; | |
| void reset(float speedMultiplier); | |
| private: | |
| const LinearAnimation* m_animation = nullptr; | |
| float m_time; | |
| float m_totalTime; | |
| float m_lastTotalTime; | |
| float m_spilledTime; | |
| // float because it gets multiplied with other floats | |
| float m_direction; | |
| bool m_didLoop; | |
| int m_loopValue = -1; | |
| }; | |
| } // namespace rive | |
| #endif |