| #include "rive/animation/state_machine_input.hpp" |
| #include "rive/importers/import_stack.hpp" |
| #include "rive/importers/state_machine_importer.hpp" |
| #include "rive/generated/animation/state_machine_base.hpp" |
| |
| using namespace rive; |
| |
| StatusCode StateMachineInput::onAddedDirty(CoreContext* context) { return StatusCode::Ok; } |
| |
| StatusCode StateMachineInput::onAddedClean(CoreContext* context) { return StatusCode::Ok; } |
| |
| StatusCode StateMachineInput::import(ImportStack& importStack) { |
| auto stateMachineImporter = importStack.latest<StateMachineImporter>(StateMachineBase::typeKey); |
| if (stateMachineImporter == nullptr) { |
| return StatusCode::MissingObject; |
| } |
| // WOW -- we're handing off ownership of this! |
| stateMachineImporter->addInput(std::unique_ptr<StateMachineInput>(this)); |
| return Super::import(importStack); |
| } |