| #include "rive/animation/event_number_change.hpp" | |
| #include "rive/animation/state_machine_instance.hpp" | |
| #include "rive/animation/state_machine_number.hpp" | |
| #include "rive/animation/state_machine_input_instance.hpp" | |
| using namespace rive; | |
| bool EventNumberChange::validateInputType(const StateMachineInput* input) const { | |
| // A null input is valid as the StateMachine can attempt to limp along if we | |
| // introduce new input types that old conditions are expected to handle in | |
| // newer runtimes. The older runtimes will just evaluate them to true. | |
| return input == nullptr || input->is<StateMachineNumber>(); | |
| } | |
| void EventNumberChange::perform(StateMachineInstance* stateMachineInstance) const { | |
| auto inputInstance = stateMachineInstance->input(inputId()); | |
| if (inputInstance == nullptr) { | |
| return; | |
| } | |
| // If it's not null, it must be our correct type (why we validate at load time). | |
| auto numberInput = reinterpret_cast<SMINumber*>(inputInstance); | |
| numberInput->value(value()); | |
| } |