Merge branch 'master' into navigation
diff --git a/examples/directx10_example/imgui_impl_dx10.cpp b/examples/directx10_example/imgui_impl_dx10.cpp
index 4670f05..5915267 100644
--- a/examples/directx10_example/imgui_impl_dx10.cpp
+++ b/examples/directx10_example/imgui_impl_dx10.cpp
@@ -228,7 +228,7 @@
 static bool IsAnyMouseButtonDown()
 {
     ImGuiIO& io = ImGui::GetIO();
-    for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
+    for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
         if (io.MouseDown[n])
             return true;
     return false;
diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp
index df02577..af6e54f 100644
--- a/examples/directx11_example/imgui_impl_dx11.cpp
+++ b/examples/directx11_example/imgui_impl_dx11.cpp
@@ -235,7 +235,7 @@
 static bool IsAnyMouseButtonDown()
 {
     ImGuiIO& io = ImGui::GetIO();
-    for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
+    for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
         if (io.MouseDown[n])
             return true;
     return false;
diff --git a/examples/directx9_example/imgui_impl_dx9.cpp b/examples/directx9_example/imgui_impl_dx9.cpp
index 24f53ba..484e84c 100644
--- a/examples/directx9_example/imgui_impl_dx9.cpp
+++ b/examples/directx9_example/imgui_impl_dx9.cpp
@@ -174,7 +174,7 @@
 static bool IsAnyMouseButtonDown()
 {
     ImGuiIO& io = ImGui::GetIO();
-    for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
+    for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
         if (io.MouseDown[n])
             return true;
     return false;
diff --git a/examples/null_example/build_win32.bat b/examples/null_example/build_win32.bat
new file mode 100644
index 0000000..7bb7823
--- /dev/null
+++ b/examples/null_example/build_win32.bat
@@ -0,0 +1,3 @@
+@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
+mkdir Debug
+cl /nologo /Zi /MD /I ..\.. *.cpp ..\..\*.cpp /FeDebug/null_example.exe /FoDebug/ /link gdi32.lib shell32.lib
diff --git a/examples/null_example/main.cpp b/examples/null_example/main.cpp
new file mode 100644
index 0000000..b12f75c
--- /dev/null
+++ b/examples/null_example/main.cpp
@@ -0,0 +1,33 @@
+// ImGui - null/dummy example application (compile and link imgui with no inputs, no outputs)
+#include <imgui.h>
+#include <stdio.h>
+
+int main(int, char**)
+{
+    ImGuiIO& io = ImGui::GetIO();
+
+    // Build atlas
+    unsigned char* tex_pixels = NULL;
+    int tex_w, tex_h;
+    io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h);
+
+    for (int n = 0; n < 50; n++)
+    {
+        printf("NewFrame() %d\n", n);
+        io.DisplaySize = ImVec2(1920, 1080);
+        io.DeltaTime = 1.0f / 60.0f;
+        ImGui::NewFrame();
+
+        static float f = 0.0f;
+        ImGui::Text("Hello, world!");
+        ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
+        ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+        ImGui::ShowTestWindow(NULL);
+
+        ImGui::Render();
+    }
+
+    printf("Shutdown()\n");
+    ImGui::Shutdown();
+    return 0;
+}
diff --git a/imgui.cpp b/imgui.cpp
index 94d97dc..f48eaa9 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -622,7 +622,6 @@
 
 #include "imgui.h"
 #define IMGUI_DEFINE_MATH_OPERATORS
-#define IMGUI_DEFINE_PLACEMENT_NEW
 #include "imgui_internal.h"
 
 #include <ctype.h>      // toupper, isprint
@@ -1908,8 +1907,7 @@
     ItemWidthDefault = 0.0f;
     FontWindowScale = 1.0f;
 
-    DrawList = (ImDrawList*)ImGui::MemAlloc(sizeof(ImDrawList));
-    IM_PLACEMENT_NEW(DrawList) ImDrawList(&context->DrawListSharedData);
+    DrawList = IM_NEW(ImDrawList)(&context->DrawListSharedData);
     DrawList->_OwnerName = Name;
     ParentWindow = NULL;
     RootWindow = NULL;
@@ -1923,11 +1921,8 @@
 
 ImGuiWindow::~ImGuiWindow()
 {
-    DrawList->~ImDrawList();
-    ImGui::MemFree(DrawList);
-    DrawList = NULL;
-    ImGui::MemFree(Name);
-    Name = NULL;
+    IM_DELETE(DrawList);
+    IM_DELETE(Name);
 }
 
 ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
@@ -3384,8 +3379,7 @@
 void ImGui::Initialize()
 {
     ImGuiContext& g = *GImGui;
-    g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
-    IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer();
+    g.LogClipboard = IM_NEW(ImGuiTextBuffer)();
 
     // Add .ini handle for ImGuiWindow type
     ImGuiSettingsHandler ini_handler;
@@ -3418,10 +3412,7 @@
     SaveIniSettingsToDisk(g.IO.IniFilename);
 
     for (int i = 0; i < g.Windows.Size; i++)
-    {
-        g.Windows[i]->~ImGuiWindow();
-        ImGui::MemFree(g.Windows[i]);
-    }
+        IM_DELETE(g.Windows[i]);
     g.Windows.clear();
     g.WindowsSortBuffer.clear();
     g.CurrentWindow = NULL;
@@ -3433,7 +3424,7 @@
     g.ActiveIdWindow = NULL;
     g.MovingWindow = NULL;
     for (int i = 0; i < g.SettingsWindows.Size; i++)
-        ImGui::MemFree(g.SettingsWindows[i].Name);
+        IM_DELETE(g.SettingsWindows[i].Name);
     g.ColorModifiers.clear();
     g.StyleModifiers.clear();
     g.FontStack.clear();
@@ -3458,10 +3449,7 @@
         g.LogFile = NULL;
     }
     if (g.LogClipboard)
-    {
-        g.LogClipboard->~ImGuiTextBuffer();
-        ImGui::MemFree(g.LogClipboard);
-    }
+        IM_DELETE(g.LogClipboard);
 
     g.Initialized = false;
 }
@@ -3651,15 +3639,17 @@
     IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
     IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
 
-    // Check that draw_list doesn't use more vertices than indexable in a single draw call (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per window)
-    // If this assert triggers because you are drawing lots of stuff manually, you can:
-    // A) Add '#define ImDrawIdx unsigned int' in imconfig.h to set the index size to 4 bytes. You'll need to handle the 4-bytes indices to your renderer.
-    //    For example, the OpenGL example code detect index size at compile-time by doing:
-    //    'glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);'
+    // Check that draw_list doesn't use more vertices than indexable in a single draw call (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
+    // If this assert triggers because you are drawing lots of stuff manually:
+    // A) Make sure you are coarse clipping, because ImDrawList let all your vertices pass. You can use thre Metrics window to inspect draw list contents.
+    // B) If you need/want meshes with more than 64K vertices, uncomment the '#define ImDrawIdx unsigned int' line in imconfig.h to set the index size to 4 bytes. 
+    //    You'll need to handle the 4-bytes indices to your renderer. For example, the OpenGL example code detect index size at compile-time by doing:
+    //      glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
     //    Your own engine or render API may use different parameters or function calls to specify index sizes. 2 and 4 bytes indices are generally supported by most API.
-    // B) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
-    IM_ASSERT(((ImU64)draw_list->_VtxCurrentIdx >> (sizeof(ImDrawIdx)*8)) == 0);  // Too many vertices in same ImDrawList. See comment above.
-    
+    // C) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
+    if (sizeof(ImDrawIdx) == 2)
+        IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
+
     out_render_list.push_back(draw_list);
     GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
     GImGui->IO.MetricsRenderIndices += draw_list->IdxBuffer.Size;
@@ -4086,22 +4076,23 @@
     switch (dir)
     {
     case ImGuiDir_Up:
-        r = -r; // ...fall through, no break!
     case ImGuiDir_Down:
+        if (dir == ImGuiDir_Up) r = -r;
         center.y -= r * 0.25f;
         a = ImVec2(0,1) * r;
         b = ImVec2(-0.866f,-0.5f) * r;
         c = ImVec2(+0.866f,-0.5f) * r;
         break;
     case ImGuiDir_Left:
-        r = -r; // ...fall through, no break!
     case ImGuiDir_Right:
+        if (dir == ImGuiDir_Left) r = -r;
         center.x -= r * 0.25f;
         a = ImVec2(1,0) * r;
         b = ImVec2(-0.500f,+0.866f) * r;
         c = ImVec2(-0.500f,-0.866f) * r;
         break;
-    default:
+    case ImGuiDir_None: 
+    case ImGuiDir_Count_: 
         IM_ASSERT(0);
         break;
     }
@@ -5053,8 +5044,7 @@
     ImGuiContext& g = *GImGui;
 
     // Create window the first time
-    ImGuiWindow* window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow));
-    IM_PLACEMENT_NEW(window) ImGuiWindow(&g, name);
+    ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name);
     window->Flags = flags;
     g.WindowsById.SetVoidPtr(window->ID, window);
 
@@ -11422,7 +11412,7 @@
     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
-    default: return; // Fix warning for ImGuiDir_None
+    case ImGuiDir_None: case ImGuiDir_Count_: break; // Fix warnings
     }
 }
 
@@ -12663,7 +12653,7 @@
 #if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS))
 #undef WIN32_LEAN_AND_MEAN
 #define WIN32_LEAN_AND_MEAN
-#include <windows.h>
+#include <Windows.h>
 #endif
 
 // Win32 API clipboard implementation
diff --git a/imgui.h b/imgui.h
index 641c31b..3f5e056 100644
--- a/imgui.h
+++ b/imgui.h
@@ -94,7 +94,7 @@
 typedef int ImGuiWindowFlags;       // flags: for Begin*()                      // enum ImGuiWindowFlags_
 typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
 typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(__clang__)
 typedef unsigned __int64 ImU64;     // 64-bit unsigned integer
 #else
 typedef unsigned long long ImU64;   // 64-bit unsigned integer
@@ -630,7 +630,7 @@
 {
     ImGuiFocusedFlags_ChildWindows                  = 1 << 0,   // IsWindowFocused(): Return true if any children of the window is focused
     ImGuiFocusedFlags_RootWindow                    = 1 << 1,   // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
-    ImGuiFocusedFlags_RootAndChildWindows           = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows,
+    ImGuiFocusedFlags_RootAndChildWindows           = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows
 };
 
 // Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
@@ -1048,7 +1048,7 @@
 //-----------------------------------------------------------------------------
 
 // Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
-// Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
+// Our implementation does NOT call C++ constructors/destructors. This is intentional and we do not require it. Do not use this class as a straight std::vector replacement in your code!
 template<typename T>
 class ImVector
 {
@@ -1061,8 +1061,10 @@
     typedef value_type*         iterator;
     typedef const value_type*   const_iterator;
 
-    ImVector()                  { Size = Capacity = 0; Data = NULL; }
-    ~ImVector()                 { if (Data) ImGui::MemFree(Data); }
+    inline ImVector()                                           { Size = Capacity = 0; Data = NULL; }
+    inline ~ImVector()                                          { if (Data) ImGui::MemFree(Data); }
+    inline ImVector(const ImVector<T>& rhs)                     { Size = Capacity = 0; Data = NULL; if (rhs.Size) { resize(rhs.Size); memcpy(Data, rhs.Data, (size_t)rhs.Size * sizeof(T)); } }
+    inline ImVector<T>& operator=(const ImVector<T>& rhs)       { resize(rhs.Size); if (rhs.Size) memcpy(Data, rhs.Data, (size_t)rhs.Size * sizeof(T)); return *this; }
 
     inline bool                 empty() const                   { return Size == 0; }
     inline int                  size() const                    { return Size; }
@@ -1078,8 +1080,8 @@
     inline const_iterator       end() const                     { return Data + Size; }
     inline value_type&          front()                         { IM_ASSERT(Size > 0); return Data[0]; }
     inline const value_type&    front() const                   { IM_ASSERT(Size > 0); return Data[0]; }
-    inline value_type&          back()                          { IM_ASSERT(Size > 0); return Data[Size-1]; }
-    inline const value_type&    back() const                    { IM_ASSERT(Size > 0); return Data[Size-1]; }
+    inline value_type&          back()                          { IM_ASSERT(Size > 0); return Data[Size - 1]; }
+    inline const value_type&    back() const                    { IM_ASSERT(Size > 0); return Data[Size - 1]; }
     inline void                 swap(ImVector<T>& rhs)          { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
 
     inline int                  _grow_capacity(int size) const  { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > size ? new_capacity : size; }
@@ -1088,7 +1090,8 @@
     inline void                 resize(int new_size, const T& v){ if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) Data[n] = v; Size = new_size; }
     inline void                 reserve(int new_capacity)
     {
-        if (new_capacity <= Capacity) return;
+        if (new_capacity <= Capacity) 
+            return;
         T* new_data = (value_type*)ImGui::MemAlloc((size_t)new_capacity * sizeof(T));
         if (Data)
             memcpy(new_data, Data, (size_t)Size * sizeof(T));
@@ -1097,12 +1100,12 @@
         Capacity = new_capacity;
     }
 
-    inline void                 push_back(const value_type& v)  { if (Size == Capacity) reserve(_grow_capacity(Size+1)); Data[Size++] = v; }
+    inline void                 push_back(const value_type& v)  { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); Data[Size++] = v; }
     inline void                 pop_back()                      { IM_ASSERT(Size > 0); Size--; }
     inline void                 push_front(const value_type& v) { if (Size == 0) push_back(v); else insert(Data, v); }
 
     inline iterator             erase(const_iterator it)        { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
-    inline iterator             insert(const_iterator it, const value_type& v)  { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
+    inline iterator             insert(const_iterator it, const value_type& v)  { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
     inline bool                 contains(const value_type& v) const             { const T* data = Data;  const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
 };
 
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index e064e27..fc017e7 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1307,7 +1307,8 @@
                     if (n > 0) ImGui::SameLine();
                     ImGui::PushID(n + line * 1000);
                     char num_buf[16];
-                    const char* label = (!(n%15)) ? "FizzBuzz" : (!(n%3)) ? "Fizz" : (!(n%5)) ? "Buzz" : (sprintf(num_buf, "%d", n), num_buf);
+                    sprintf(num_buf, "%d", n);
+                    const char* label = (!(n%15)) ? "FizzBuzz" : (!(n%3)) ? "Fizz" : (!(n%5)) ? "Buzz" : num_buf;
                     float hue = n*0.05f;
                     ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f));
                     ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f));
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 55883e0..be824b6 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -15,7 +15,6 @@
 
 #include "imgui.h"
 #define IMGUI_DEFINE_MATH_OPERATORS
-#define IMGUI_DEFINE_PLACEMENT_NEW
 #include "imgui_internal.h"
 
 #include <stdio.h>      // vsnprintf, sscanf, printf
@@ -43,6 +42,7 @@
 #pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok.
 #pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it.
 #pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
+#pragma clang diagnostic ignored "-Wcomma"                  // warning : possible misuse of comma operator here             //
 #if __has_warning("-Wreserved-id-macro")
 #pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                //
 #endif
@@ -78,6 +78,7 @@
 #pragma clang diagnostic push
 #pragma clang diagnostic ignored "-Wunused-function"
 #pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
 #endif
 
 #ifdef __GNUC__
@@ -1260,8 +1261,8 @@
     const ImVec2 size = b - a;
     const ImVec2 uv_size = uv_b - uv_a;
     const ImVec2 scale = ImVec2(
-        size.x ? (uv_size.x / size.x) : 0.0f,
-        size.y ? (uv_size.y / size.y) : 0.0f);
+        size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
+        size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
 
     if (clamp)
     {
@@ -1408,10 +1409,7 @@
 void    ImFontAtlas::ClearFonts()
 {
     for (int i = 0; i < Fonts.Size; i++)
-    {
-        Fonts[i]->~ImFont();
-        ImGui::MemFree(Fonts[i]);
-    }
+        IM_DELETE(Fonts[i]);
     Fonts.clear();
 }
 
@@ -1466,15 +1464,9 @@
 
     // Create new font
     if (!font_cfg->MergeMode)
-    {
-        ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
-        IM_PLACEMENT_NEW(font) ImFont();
-        Fonts.push_back(font);
-    }
+        Fonts.push_back(IM_NEW(ImFont));
     else
-    {
         IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
-    }
 
     ConfigData.push_back(*font_cfg);
     ImFontConfig& new_font_cfg = ConfigData.back();
diff --git a/imgui_internal.h b/imgui_internal.h
index 93d8d76..4bc2a78 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -162,10 +162,14 @@
 
 // We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
 // Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
-struct ImPlacementNewDummy {};
-inline void* operator new(size_t, ImPlacementNewDummy, void* ptr) { return ptr; }
-inline void operator delete(void*, ImPlacementNewDummy, void*) {}
-#define IM_PLACEMENT_NEW(_PTR)  new(ImPlacementNewDummy(), _PTR)
+struct ImNewAllocDummy {};
+struct ImNewPlacementDummy {};
+inline void* operator   new(size_t, ImNewPlacementDummy, void* ptr) { return ptr; }
+inline void  operator   delete(void*, ImNewPlacementDummy, void*)   {} // This is only required so we can use the symetrical new()
+inline void  operator   delete(void* p, ImNewAllocDummy)            { ImGui::MemFree(p); }
+#define IM_PLACEMENT_NEW(_PTR)  new(ImNewPlacementDummy(), _PTR)
+#define IM_NEW(_TYPE)           new(ImNewPlacementDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
+#define IM_DELETE(_PTR)         delete(ImNewAllocDummy(), _PTR), _PTR = NULL
 
 //-----------------------------------------------------------------------------
 // Types
@@ -233,7 +237,7 @@
 {
     ImGuiAxis_None = -1,
     ImGuiAxis_X = 0,
-    ImGuiAxis_Y = 1,
+    ImGuiAxis_Y = 1
 };
 
 enum ImGuiPlotType