Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
Amend 088ddef
diff --git a/imgui_internal.h b/imgui_internal.h
index 83af973..725ad0a 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2792,6 +2792,7 @@
bool IsSortSpecsDirty;
bool IsUsingHeaders; // Set when the first row had the ImGuiTableRowFlags_Headers flag.
bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted).
+ bool DisableDefaultContextMenu; // Disable default context menu contents. You may submit your own using TableBeginContextMenuPopup()/EndPopup()
bool IsSettingsRequestLoad;
bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data.
bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
@@ -3210,7 +3211,7 @@
IMGUI_API void TableUpdateBorders(ImGuiTable* table);
IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table);
IMGUI_API void TableDrawBorders(ImGuiTable* table);
- IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
+ IMGUI_API void TableDrawContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display);
IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index bc54546..655ad7c 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -48,7 +48,8 @@
// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
-// | TableDrawContextMenu() - draw right-click context menu
+// | TableBeginContextMenuPopup()
+// | - TableDrawContextMenu() - draw right-click context menu contents
//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
@@ -1190,10 +1191,14 @@
if (g.ActiveId == 0 || (table->IsActiveIdInTable || g.DragDropActive))
table->HighlightColumnHeader = table->HoveredColumnBody;
- // [Part 11] Context menu
- if (TableBeginContextMenuPopup(table))
+ // [Part 11] Default context menu
+ // - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
+ // - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
+ // - You may call TableDrawContextMenu() with selected flags to display specific sections of the default menu,
+ // e.g. TableDrawContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
+ if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
{
- TableDrawContextMenu(table);
+ TableDrawContextMenu(table, table->Flags);
EndPopup();
}
@@ -3293,7 +3298,13 @@
// Output context menu into current window (generally a popup)
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
-void ImGui::TableDrawContextMenu(ImGuiTable* table)
+// Sections to display are pulled from 'flags_for_section_to_display', which is typically == table->Flags.
+// - ImGuiTableFlags_Resizable -> display Sizing menu items
+// - ImGuiTableFlags_Reorderable -> display "Reset Order"
+////- ImGuiTableFlags_Sortable -> display sorting options (disabled)
+// - ImGuiTableFlags_Hideable -> display columns visibility menu items
+// It means if you have a custom context menus you can call this section and omit some sections, and add your own.
+void ImGui::TableDrawContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
@@ -3305,7 +3316,7 @@
ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
// Sizing
- if (table->Flags & ImGuiTableFlags_Resizable)
+ if (flags_for_section_to_display & ImGuiTableFlags_Resizable)
{
if (column != NULL)
{
@@ -3325,7 +3336,7 @@
}
// Ordering
- if (table->Flags & ImGuiTableFlags_Reorderable)
+ if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
{
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder))
table->IsResetDisplayOrderRequest = true;
@@ -3339,7 +3350,7 @@
// Sorting
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
#if 0
- if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
+ if ((flags_for_section_to_display & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
{
if (want_separator)
Separator();
@@ -3354,7 +3365,7 @@
#endif
// Hiding / Visibility
- if (table->Flags & ImGuiTableFlags_Hideable)
+ if (flags_for_section_to_display & ImGuiTableFlags_Hideable)
{
if (want_separator)
Separator();