BeginMenu: Shuffling braces around to clarify flow
diff --git a/imgui.cpp b/imgui.cpp
index 85840bf..3d00e84 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -9100,14 +9100,18 @@
         want_close = (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
         want_open = (!menu_is_open && hovered && !moving_within_opened_triangle) || (!menu_is_open && hovered && pressed);
     }
-    else if (menu_is_open && pressed && menuset_is_open) // Menu bar: click an open menu again to close it
+    else
     {
-        want_close = true;
-        want_open = menu_is_open = false;
-    }
-    else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // menu-bar: first click to open, then hover to open others
-    {
-        want_open = true;
+        // Menu bar
+        if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it
+        {
+            want_close = true;
+            want_open = menu_is_open = false;
+        }
+        else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others
+        {
+            want_open = true;
+        }
     }
 
     if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'