Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit.
diff --git a/imgui.cpp b/imgui.cpp
index d1da288..74236c1 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8407,7 +8407,7 @@
 //-----------------------------------------------------------------------------
 // [SECTION] INPUTS
 //-----------------------------------------------------------------------------
-// - GetModForModKey() [Internal]
+// - GetModForLRModKey() [Internal]
 // - FixupKeyChord() [Internal]
 // - GetKeyData() [Internal]
 // - GetKeyIndex() [Internal]
@@ -8470,7 +8470,7 @@
 // - Shortcut() [Internal]
 //-----------------------------------------------------------------------------
 
-static ImGuiKeyChord GetModForModKey(ImGuiKey key)
+static ImGuiKeyChord GetModForLRModKey(ImGuiKey key)
 {
     if (key == ImGuiKey_LeftCtrl || key == ImGuiKey_RightCtrl)
         return ImGuiMod_Ctrl;
@@ -8487,8 +8487,8 @@
 {
     // Add ImGuiMod_XXXX when a corresponding ImGuiKey_LeftXXX/ImGuiKey_RightXXX is specified.
     ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
-    if (IsModKey(key))
-        key_chord |= GetModForModKey(key);
+    if (IsLRModKey(key))
+        key_chord |= GetModForLRModKey(key);
     return key_chord;
 }
 
@@ -8579,8 +8579,8 @@
     ImGuiContext& g = *GImGui;
 
     const ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
-    if (IsModKey(key))
-        key_chord &= ~GetModForModKey(key); // Return "Ctrl+LeftShift" instead of "Ctrl+Shift+LeftShift"
+    if (IsLRModKey(key))
+        key_chord &= ~GetModForLRModKey(key); // Return "Ctrl+LeftShift" instead of "Ctrl+Shift+LeftShift"
     ImFormatString(g.TempKeychordName, IM_ARRAYSIZE(g.TempKeychordName), "%s%s%s%s%s",
         (key_chord & ImGuiMod_Ctrl) ? "Ctrl+" : "",
         (key_chord & ImGuiMod_Shift) ? "Shift+" : "",
diff --git a/imgui_internal.h b/imgui_internal.h
index 5b6d4c1..339a4e3 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -3298,7 +3298,7 @@
     inline bool             IsGamepadKey(ImGuiKey key)                  { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
     inline bool             IsMouseKey(ImGuiKey key)                    { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
     inline bool             IsAliasKey(ImGuiKey key)                    { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
-    inline bool             IsModKey(ImGuiKey key)                      { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
+    inline bool             IsLRModKey(ImGuiKey key)                    { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
     ImGuiKeyChord           FixupKeyChord(ImGuiKeyChord key_chord);
     inline ImGuiKey         ConvertSingleModFlagToKey(ImGuiKey key)
     {