Examples: DirectX9 example cleanup to match DirectX11 structure.
diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp
index ffcb7cd..a2cbd0d 100644
--- a/examples/directx11_example/imgui_impl_dx11.cpp
+++ b/examples/directx11_example/imgui_impl_dx11.cpp
@@ -180,7 +180,7 @@
return 0;
}
-static void ImGui_ImplDX11_InitFontsTexture()
+static void ImGui_ImplDX11_CreateFontsTexture()
{
ImGuiIO& io = ImGui::GetIO();
@@ -359,7 +359,7 @@
return false;
}
- ImGui_ImplDX11_InitFontsTexture();
+ ImGui_ImplDX11_CreateFontsTexture();
return true;
}
diff --git a/examples/directx9_example/imgui_impl_dx9.cpp b/examples/directx9_example/imgui_impl_dx9.cpp
index c69a8d2..259102a 100644
--- a/examples/directx9_example/imgui_impl_dx9.cpp
+++ b/examples/directx9_example/imgui_impl_dx9.cpp
@@ -13,7 +13,6 @@
static HWND g_hWnd = 0;
static INT64 g_Time = 0;
static INT64 g_TicksPerSecond = 0;
-static bool g_FontTextureLoaded = false;
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
static LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL;
@@ -145,37 +144,6 @@
return 0;
}
-void ImGui_ImplDX9_InitFontsTexture()
-{
- ImGuiIO& io = ImGui::GetIO();
-
- // Build
- unsigned char* pixels;
- int width, height, bytes_per_pixel;
- io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height, &bytes_per_pixel);
-
- // Create DX9 texture
- LPDIRECT3DTEXTURE9 pTexture = NULL;
- if (D3DXCreateTexture(g_pd3dDevice, width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &pTexture) < 0)
- {
- IM_ASSERT(0);
- return;
- }
- D3DLOCKED_RECT tex_locked_rect;
- if (pTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK)
- {
- IM_ASSERT(0);
- return;
- }
- for (int y = 0; y < height; y++)
- memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel));
- pTexture->UnlockRect(0);
-
- // Store our identifier
- io.Fonts->TexID = (void *)pTexture;
- g_FontTextureLoaded = true;
-}
-
bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device)
{
g_hWnd = (HWND)hwnd;
@@ -214,6 +182,56 @@
return true;
}
+void ImGui_ImplDX9_Shutdown()
+{
+ ImGui_ImplDX9_InvalidateDeviceObjects();
+ ImGui::Shutdown();
+ g_pd3dDevice = NULL;
+ g_hWnd = 0;
+}
+
+static void ImGui_ImplDX9_CreateFontsTexture()
+{
+ ImGuiIO& io = ImGui::GetIO();
+
+ // Build
+ unsigned char* pixels;
+ int width, height, bytes_per_pixel;
+ io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height, &bytes_per_pixel);
+
+ // Create DX9 texture
+ LPDIRECT3DTEXTURE9 pTexture = NULL;
+ if (D3DXCreateTexture(g_pd3dDevice, width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &pTexture) < 0)
+ {
+ IM_ASSERT(0);
+ return;
+ }
+ D3DLOCKED_RECT tex_locked_rect;
+ if (pTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK)
+ {
+ IM_ASSERT(0);
+ return;
+ }
+ for (int y = 0; y < height; y++)
+ memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel));
+ pTexture->UnlockRect(0);
+
+ // Store our identifier
+ io.Fonts->TexID = (void *)pTexture;
+}
+
+bool ImGui_ImplDX9_CreateDeviceObjects()
+{
+ if (!g_pd3dDevice)
+ return false;
+
+ if (g_pd3dDevice->CreateVertexBuffer(10000 * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL) < 0)
+ return false;
+
+ ImGui_ImplDX9_CreateFontsTexture();
+ return true;
+}
+
void ImGui_ImplDX9_InvalidateDeviceObjects()
{
if (!g_pd3dDevice)
@@ -230,28 +248,10 @@
}
}
-void ImGui_ImplDX9_CreateDeviceObjects()
-{
- if (!g_pd3dDevice)
- return;
- if (g_pd3dDevice->CreateVertexBuffer(10000 * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL) < 0)
- return;
-
- ImGui_ImplDX9_InitFontsTexture();
-}
-
-void ImGui_ImplDX9_Shutdown()
-{
- ImGui_ImplDX9_InvalidateDeviceObjects();
- ImGui::Shutdown();
- g_pd3dDevice = NULL;
- g_hWnd = 0;
-}
-
void ImGui_ImplDX9_NewFrame()
{
- if (!g_FontTextureLoaded)
- ImGui_ImplDX9_InitFontsTexture();
+ if (!g_pVB)
+ ImGui_ImplDX9_CreateDeviceObjects();
ImGuiIO& io = ImGui::GetIO();
diff --git a/examples/directx9_example/imgui_impl_dx9.h b/examples/directx9_example/imgui_impl_dx9.h
index 1822bee..0f53b3d 100644
--- a/examples/directx9_example/imgui_impl_dx9.h
+++ b/examples/directx9_example/imgui_impl_dx9.h
@@ -4,13 +4,12 @@
struct IDirect3DDevice9;
bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device);
-void ImGui_ImplDX9_InitFontsTexture();
void ImGui_ImplDX9_Shutdown();
void ImGui_ImplDX9_NewFrame();
// Use if you want to reset your rendering device without losing ImGui state.
void ImGui_ImplDX9_InvalidateDeviceObjects();
-void ImGui_ImplDX9_CreateDeviceObjects();
+bool ImGui_ImplDX9_CreateDeviceObjects();
// Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp
index 2f2a618..75892ff 100644
--- a/examples/directx9_example/main.cpp
+++ b/examples/directx9_example/main.cpp
@@ -75,7 +75,6 @@
//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
- ImGui_ImplDX9_InitFontsTexture();
ShowWindow(hwnd, SW_SHOWDEFAULT);
UpdateWindow(hwnd);