Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
diff --git a/imgui.cpp b/imgui.cpp
index aceea4e..9746251 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -3179,22 +3179,19 @@
g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
- // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
+ // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse)
{
- KeepAliveID(g.MovingWindowMoveId);
+ KeepAliveID(g.ActiveId);
IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
if (g.IO.MouseDown[0])
{
- if (!(g.MovingWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.MovingWindow->RootWindow->Flags & ImGuiWindowFlags_NoMove))
- {
- ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
- if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
- MarkIniSettingsDirty(g.MovingWindow->RootWindow);
- g.MovingWindow->RootWindow->PosFloat = pos;
- FocusWindow(g.MovingWindow);
- }
+ ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
+ if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
+ MarkIniSettingsDirty(g.MovingWindow->RootWindow);
+ g.MovingWindow->RootWindow->PosFloat = pos;
+ FocusWindow(g.MovingWindow);
}
else
{
@@ -3205,6 +3202,13 @@
}
else
{
+ // When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others.
+ if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId)
+ {
+ KeepAliveID(g.ActiveId);
+ if (!g.IO.MouseDown[0])
+ ClearActiveID();
+ }
g.MovingWindow = NULL;
g.MovingWindowMoveId = 0;
}
@@ -3744,14 +3748,16 @@
{
if (g.HoveredRootWindow != NULL)
{
- // Mark for moving even if the _NoMove flag is set (the tests will be done during actual moving)
- // Because we always want to set an ActiveId, without it dragging away from a window with _NoMove would activate hover on other windows.
+ // Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
FocusWindow(g.HoveredWindow);
- g.MovingWindow = g.HoveredWindow;
- g.MovingWindowMoveId = g.MovingWindow->MoveId;
- SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
+ SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
-
+ if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
+ {
+ g.MovingWindow = g.HoveredWindow;
+ g.MovingWindowMoveId = g.MovingWindow->MoveId;
+ }
+
// FIXME-NAV: This never execute because of the FocusWindow call above, however we may want this behavior?
/*
if (g.NavWindow != g.HoveredWindow)