Tables: Extracted parts of BeginTable() into TableFixFlags() and TableBeginInitMemory().
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 667e197..99cec37 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -96,7 +96,7 @@
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
// Helper
-inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags)
+inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window)
{
// Adjust flags: set default sizing policy
if ((flags & ImGuiTableFlags_SizingPolicyMaskX_) == 0)
@@ -122,6 +122,15 @@
if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize)
flags &= ~ImGuiTableFlags_NoBordersInBody;
+ // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
+#ifdef IMGUI_HAS_DOCK
+ ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop;
+#else
+ ImGuiWindow* window_for_settings = outer_window->RootWindow;
+#endif
+ if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings)
+ flags |= ImGuiTableFlags_NoSavedSettings;
+
return flags;
}
@@ -163,6 +172,34 @@
return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width);
}
+// For reference, the total _allocation count_ for a table is:
+// + 0 (for ImGuiTable instance, we sharing allocation in g.Tables pool)
+// + 1 (for table->RawData allocated below)
+// + 1 (for table->Splitter._Channels)
+// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
+// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableUpdateDrawChannels() for details.
+// Unused channels don't perform their +2 allocations.
+static void TableBeginInitMemory(ImGuiTable* table, int columns_count)
+{
+ // Allocate single buffer for our arrays
+ ImSpanAllocator<3> span_allocator;
+ span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
+ span_allocator.ReserveBytes(1, columns_count * sizeof(ImS8));
+ span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
+ table->RawData.resize(span_allocator.GetArenaSizeInBytes());
+ span_allocator.SetArenaBasePtr(table->RawData.Data);
+ span_allocator.GetSpan(0, &table->Columns);
+ span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
+ span_allocator.GetSpan(2, &table->RowCellData);
+
+ for (int n = 0; n < columns_count; n++)
+ {
+ table->Columns[n] = ImGuiTableColumn();
+ table->Columns[n].DisplayOrder = table->DisplayOrderToIndex[n] = (ImS8)n;
+ }
+ table->IsInitializing = table->IsSettingsRequestLoad = table->IsSortSpecsDirty = true;
+}
+
bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
{
ImGuiContext& g = *GImGui;
@@ -175,37 +212,28 @@
if (flags & ImGuiTableFlags_ScrollX)
IM_ASSERT(inner_width >= 0.0f);
+ // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve.
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
-
- // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve.
if (use_child_window && IsClippedEx(outer_rect, 0, false))
{
ItemSize(outer_rect);
return false;
}
- flags = TableFixFlags(flags);
-
- // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
-#ifdef IMGUI_HAS_DOCK
- ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop;
-#else
- ImGuiWindow* window_for_settings = outer_window->RootWindow;
-#endif
- if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings)
- flags |= ImGuiTableFlags_NoSavedSettings;
-
// Acquire storage for the table
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
- const ImGuiTableFlags table_last_flags = table->Flags;
const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
const ImGuiID instance_id = id + instance_no;
+ const ImGuiTableFlags table_last_flags = table->Flags;
if (instance_no > 0)
IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
+ // Fix flags
+ flags = TableFixFlags(flags, outer_window);
+
// Initialize
table->ID = id;
table->Flags = flags;
@@ -248,7 +276,7 @@
IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f);
}
- // Push a standardized ID for both child and not-child using tables, equivalent to BeginTable() doing PushID(label) matching
+ // Push a standardized ID for both child-using and not-child-using tables
PushOverrideID(instance_id);
// Backup a copy of host window members we will modify
@@ -306,38 +334,12 @@
if ((table_last_flags & ImGuiTableFlags_Reorderable) && !(flags & ImGuiTableFlags_Reorderable))
table->IsResetDisplayOrderRequest = true;
- // Setup default columns state. Clear data if columns count changed
+ // Setup memory buffer (clear data if columns count changed)
const int stored_size = table->Columns.size();
if (stored_size != 0 && stored_size != columns_count)
table->RawData.resize(0);
if (table->RawData.Size == 0)
- {
- // For reference, the total _allocation count_ for a table is:
- // + 0 (for ImGuiTable instance, we sharing allocation in g.Tables pool)
- // + 1 (for table->RawData allocated below)
- // + 1 (for table->Splitter._Channels)
- // + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
- // Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableUpdateDrawChannels() for details.
- // Unused channels don't perform their +2 allocations.
-
- // Allocate single buffer for our arrays
- ImSpanAllocator<3> span_allocator;
- span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
- span_allocator.ReserveBytes(1, columns_count * sizeof(ImS8));
- span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
- table->RawData.resize(span_allocator.GetArenaSizeInBytes());
- span_allocator.SetArenaBasePtr(table->RawData.Data);
- span_allocator.GetSpan(0, &table->Columns);
- span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
- span_allocator.GetSpan(2, &table->RowCellData);
-
- for (int n = 0; n < columns_count; n++)
- {
- table->Columns[n] = ImGuiTableColumn();
- table->Columns[n].DisplayOrder = table->DisplayOrderToIndex[n] = (ImS8)n;
- }
- table->IsInitializing = table->IsSettingsRequestLoad = table->IsSortSpecsDirty = true;
- }
+ TableBeginInitMemory(table, columns_count);
// Load settings
if (table->IsSettingsRequestLoad)