IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538, #2541)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 366b695..1e47efe 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -33,6 +33,7 @@
-----------------------------------------------------------------------
Breaking Changes:
+- IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
Other Changes:
- Columns: Fixed Separator from creating an extraneous draw command. (#125)
@@ -40,6 +41,9 @@
- Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change. It's not incorrect
but it breaks existing some layout patterns. Will return back to it when we expose Separator flags.
- Scrollbar: Very minor bounding box adjustment to cope with various border size.
+- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
+ the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode
+ support. (#2538, #2541)
-----------------------------------------------------------------------
diff --git a/examples/imgui_impl_allegro5.cpp b/examples/imgui_impl_allegro5.cpp
index b05fa2a..4689339 100644
--- a/examples/imgui_impl_allegro5.cpp
+++ b/examples/imgui_impl_allegro5.cpp
@@ -15,6 +15,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
// 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2018-11-30: Platform: Added touchscreen support.
// 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
@@ -353,8 +354,7 @@
return true;
case ALLEGRO_EVENT_KEY_CHAR:
if (ev->keyboard.display == g_Display)
- if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
- io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
+ io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
return true;
case ALLEGRO_EVENT_KEY_DOWN:
case ALLEGRO_EVENT_KEY_UP:
diff --git a/examples/imgui_impl_glfw.cpp b/examples/imgui_impl_glfw.cpp
index 0ed9f7d..090b012 100644
--- a/examples/imgui_impl_glfw.cpp
+++ b/examples/imgui_impl_glfw.cpp
@@ -15,6 +15,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
@@ -120,8 +121,7 @@
g_PrevUserCallbackChar(window, c);
ImGuiIO& io = ImGui::GetIO();
- if (c > 0 && c < 0x10000)
- io.AddInputCharacter((unsigned short)c);
+ io.AddInputCharacter(c);
}
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
diff --git a/examples/imgui_impl_glut.cpp b/examples/imgui_impl_glut.cpp
index af42d4a..78b3c54 100644
--- a/examples/imgui_impl_glut.cpp
+++ b/examples/imgui_impl_glut.cpp
@@ -118,7 +118,7 @@
//printf("char_down_func %d '%c'\n", c, c);
ImGuiIO& io = ImGui::GetIO();
if (c >= 32)
- io.AddInputCharacter((unsigned short)c);
+ io.AddInputCharacter((unsigned int)c);
// Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26.
// This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here.
diff --git a/examples/imgui_impl_marmalade.cpp b/examples/imgui_impl_marmalade.cpp
index 1f2307b..a101c69 100644
--- a/examples/imgui_impl_marmalade.cpp
+++ b/examples/imgui_impl_marmalade.cpp
@@ -12,6 +12,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
// 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_Marmalade_RenderDrawData() in the .h file so you can call it yourself.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
@@ -166,8 +167,7 @@
{
ImGuiIO& io = ImGui::GetIO();
s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)system_data;
- if ((e->m_Char > 0 && e->m_Char < 0x10000))
- io.AddInputCharacter((unsigned short)e->m_Char);
+ io.AddInputCharacter((unsigned int)e->m_Char);
return 0;
}
diff --git a/examples/imgui_impl_osx.mm b/examples/imgui_impl_osx.mm
index 07381ca..34a61ff 100644
--- a/examples/imgui_impl_osx.mm
+++ b/examples/imgui_impl_osx.mm
@@ -12,6 +12,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
// 2018-07-07: Initial version.
@@ -189,8 +190,8 @@
for (int i = 0; i < len; i++)
{
int c = [str characterAtIndex:i];
- if (c < 0xF700 && !io.KeyCtrl)
- io.AddInputCharacter((unsigned short)c);
+ if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF))
+ io.AddInputCharacter((unsigned int)c);
// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
int key = mapCharacterToKey(c);
diff --git a/examples/imgui_impl_win32.cpp b/examples/imgui_impl_win32.cpp
index 59cf88c..85dede4 100644
--- a/examples/imgui_impl_win32.cpp
+++ b/examples/imgui_impl_win32.cpp
@@ -18,6 +18,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
// 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages.
// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
@@ -305,8 +306,7 @@
return 0;
case WM_CHAR:
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
- if (wParam > 0 && wParam < 0x10000)
- io.AddInputCharacter((unsigned short)wParam);
+ io.AddInputCharacter((unsigned int)wParam);
return 0;
case WM_SETCURSOR:
if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor())
diff --git a/imgui.cpp b/imgui.cpp
index d7a75f9..227b3ee 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -369,6 +369,7 @@
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
+ - 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c).
- 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now.
- 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete).
- 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete).
@@ -1251,9 +1252,10 @@
// Pass in translated ASCII characters for text input.
// - with glfw you can get those from the callback set in glfwSetCharCallback()
// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message
-void ImGuiIO::AddInputCharacter(ImWchar c)
+void ImGuiIO::AddInputCharacter(unsigned int c)
{
- InputQueueCharacters.push_back(c);
+ if (c > 0 && c < 0x10000)
+ InputQueueCharacters.push_back((ImWchar)c);
}
void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
@@ -1262,7 +1264,7 @@
{
unsigned int c = 0;
utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL);
- if (c > 0 && c <= 0xFFFF)
+ if (c > 0 && c < 0x10000)
InputQueueCharacters.push_back((ImWchar)c);
}
}
diff --git a/imgui.h b/imgui.h
index 0d46ec5..7c05d7c 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1402,7 +1402,7 @@
float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame().
// Functions
- IMGUI_API void AddInputCharacter(ImWchar c); // Queue new character input
+ IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input
IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string
IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually