Merge branch 'master' into navigation + merge fix

# Conflicts:
#	imgui.cpp
diff --git a/imgui.cpp b/imgui.cpp
index 4b487a2..ef6a4b9 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -694,7 +694,7 @@
 static void             CloseInactivePopups(ImGuiWindow* ref_window);
 static void             ClosePopupToLevel(int remaining);
 static ImGuiWindow*     GetFrontMostModalRootWindow();
-static ImVec2           FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& rect_to_avoid);
+static ImVec2           FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& rect_to_avoid);
 
 static bool             InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
 static int              InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
@@ -1890,7 +1890,7 @@
     AutoFitFramesX = AutoFitFramesY = -1;
     AutoFitOnlyGrows = false;
     AutoFitChildAxises = 0x00;
-    AutoPosLastDirection = -1;
+    AutoPosLastDirection = ImGuiDir_None;
     HiddenFrames = 0;
     SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
     SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX);
@@ -2555,6 +2555,11 @@
     return GImGui->FrameCount;
 }
 
+ImDrawList* ImGui::GetOverlayDrawList()
+{
+    return &GImGui->OverlayDrawList;
+}
+
 // This needs to be called before we submit any widget (aka in or before Begin)
 void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
 {
@@ -4918,28 +4923,39 @@
     IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
 }
 
-static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& r_inner)
+static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid)
 {
     const ImGuiStyle& style = GImGui->Style;
 
-    // Clamp into visible area while not overlapping the cursor. Safety padding is optional if our popup size won't fit without it.
+    // r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
+    // r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
     ImVec2 safe_padding = style.DisplaySafeAreaPadding;
     ImRect r_outer(GetVisibleRect());
     r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
     ImVec2 base_pos_clamped = ImClamp(base_pos, r_outer.Min, r_outer.Max - size);
+    //GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
+    //GImGui->OverlayDrawList.AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
 
-    for (int n = (*last_dir != -1) ? -1 : 0; n < 4; n++)   // Last, Right, down, up, left. (Favor last used direction).
+    const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left };
+    for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
     {
-        const int dir = (n == -1) ? *last_dir : n;
-        ImRect rect(dir == 0 ? r_inner.Max.x : r_outer.Min.x, dir == 1 ? r_inner.Max.y : r_outer.Min.y, dir == 3 ? r_inner.Min.x : r_outer.Max.x, dir == 2 ? r_inner.Min.y : r_outer.Max.y);
-        if (rect.GetWidth() < size.x || rect.GetHeight() < size.y)
+        const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
+        float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x);
+        if (avail_w < size.x)
             continue;
+        float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y);
+        if (avail_h < size.y)
+            continue;
+
+        ImVec2 pos;
+        pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x;
+        pos.y = (dir == ImGuiDir_Up)   ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down)  ? r_avoid.Max.y : base_pos_clamped.y;
         *last_dir = dir;
-        return ImVec2(dir == 0 ? r_inner.Max.x : dir == 3 ? r_inner.Min.x - size.x : base_pos_clamped.x, dir == 1 ? r_inner.Max.y : dir == 2 ? r_inner.Min.y - size.y : base_pos_clamped.y);
+        return pos;
     }
 
     // Fallback, try to keep within display
-    *last_dir = -1;
+    *last_dir = ImGuiDir_None;
     ImVec2 pos = base_pos;
     pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x);
     pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y);
@@ -5289,7 +5305,7 @@
         if (window_just_activated_by_user)
         {
             // Popup first latch mouse position, will position itself when it appears next frame
-            window->AutoPosLastDirection = -1;
+            window->AutoPosLastDirection = ImGuiDir_None;
             if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
                 window->PosFloat = g.CurrentPopupStack.back().PopupPosOnOpen;
         }
@@ -5431,9 +5447,9 @@
         if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api)
         {
             ImVec2 ref_pos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
-            ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Perhaps center on cursor hit-point instead?
+            ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Store boxes in mouse cursor data? Scale? Center on cursor hit-point?
             window->PosFloat = FindBestPopupWindowPos(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
-            if (window->AutoPosLastDirection == -1)
+            if (window->AutoPosLastDirection == ImGuiDir_None)
                 window->PosFloat = ref_pos + ImVec2(2,2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
         }
 
@@ -5538,8 +5554,8 @@
                         ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
                         CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
                     }
-                if (resize_grip_n == 0 || held || hovered)
-                    resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
+                    if (resize_grip_n == 0 || held || hovered)
+                        resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
                 }
                 for (int border_n = 0; border_n < resize_border_count; border_n++)
                 {
@@ -5584,7 +5600,6 @@
                         }
                     }
                 }
-                PopID();
 
                 // Apply back modified position/size to window
                 if (size_target.x != FLT_MAX)
diff --git a/imgui.h b/imgui.h
index 1559e6a..9689a97 100644
--- a/imgui.h
+++ b/imgui.h
@@ -452,6 +452,7 @@
     IMGUI_API bool          IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max);      // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
     IMGUI_API float         GetTime();
     IMGUI_API int           GetFrameCount();
+    IMGUI_API ImDrawList*   GetOverlayDrawList();                                               // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text
     IMGUI_API const char*   GetStyleColorName(ImGuiCol idx);
     IMGUI_API ImVec2        CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f);   // utility to find the closest point the last item bounding rectangle edge. useful to visually link items
     IMGUI_API ImVec2        CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
@@ -780,7 +781,7 @@
     ImGuiMouseCursor_Move,              // Unused
     ImGuiMouseCursor_ResizeNS,          // Unused
     ImGuiMouseCursor_ResizeEW,          // When hovering over a column
-    ImGuiMouseCursor_ResizeNESW,        // Unused
+    ImGuiMouseCursor_ResizeNESW,        // When hovering over the bottom-left corner of a window
     ImGuiMouseCursor_ResizeNWSE,        // When hovering over the bottom-right corner of a window
     ImGuiMouseCursor_Count_
 };
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 53f27c6..03b5f13 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1848,6 +1848,8 @@
         if (ImGui::TreeNode("Dragging"))
         {
             ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget.");
+            for (int button = 0; button < 3; button++)
+                ImGui::Text("IsMouseDragging(%d) = %d", button, ImGui::IsMouseDragging(button));
             ImGui::Button("Drag Me");
             if (ImGui::IsItemActive())
             {
@@ -1866,12 +1868,16 @@
 
         if (ImGui::TreeNode("Mouse cursors"))
         {
+            const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE" };
+            IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_Count_);
+
+            ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);
             ImGui::Text("Hover to see mouse cursors:");
             ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
             for (int i = 0; i < ImGuiMouseCursor_Count_; i++)
             {
                 char label[32];
-                sprintf(label, "Mouse cursor %d", i);
+                sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]);
                 ImGui::Bullet(); ImGui::Selectable(label, false);
                 if (ImGui::IsItemHovered() || ImGui::IsItemFocused())
                     ImGui::SetMouseCursor(i);
diff --git a/imgui_internal.h b/imgui_internal.h
index b5371f7..369644a 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -260,7 +260,8 @@
     ImGuiDir_Left    = 0,
     ImGuiDir_Right   = 1,
     ImGuiDir_Up      = 2,
-    ImGuiDir_Down    = 3
+    ImGuiDir_Down    = 3,
+    ImGuiDir_Count_
 };
 
 enum ImGuiNavHighlightFlags_
@@ -821,7 +822,7 @@
     int                     AutoFitFramesX, AutoFitFramesY;
     bool                    AutoFitOnlyGrows;
     int                     AutoFitChildAxises;
-    int                     AutoPosLastDirection;
+    ImGuiDir                AutoPosLastDirection;
     int                     HiddenFrames;
     ImGuiCond               SetWindowPosAllowFlags;             // store condition flags for next SetWindowPos() call.
     ImGuiCond               SetWindowSizeAllowFlags;            // store condition flags for next SetWindowSize() call.