Examples: Vulkan: Using IM_ARRAYSIZE() where possible.
diff --git a/examples/imgui_impl_vulkan.cpp b/examples/imgui_impl_vulkan.cpp
index ad9406c..3aafb55 100644
--- a/examples/imgui_impl_vulkan.cpp
+++ b/examples/imgui_impl_vulkan.cpp
@@ -212,7 +212,7 @@
VkResult err;
FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
- g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
+ g_FrameIndex = (g_FrameIndex + 1) % IM_ARRAYSIZE(g_FramesDataBuffers);
// Create the Vertex and Index buffers:
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
@@ -694,7 +694,7 @@
{
ImGui_ImplVulkan_InvalidateFontUploadObjects();
- for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
+ for (int i = 0; i < IM_ARRAYSIZE(g_FramesDataBuffers); i++)
{
FrameDataForRender* fd = &g_FramesDataBuffers[i];
if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
@@ -867,7 +867,7 @@
// Create Command Buffers
VkResult err;
- for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
+ for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
{
@@ -1068,7 +1068,7 @@
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
//vkQueueWaitIdle(g_Queue);
- for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
+ for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
vkDestroyFence(device, fd->Fence, allocator);