Internals: Renamed CalcSizeFullWithConstraint() to CalcSizeAfterConstraint() which is more appropriate + added explicit parameter to CalcSizeAutoFit() so it can be used externally.
diff --git a/imgui.cpp b/imgui.cpp
index 318d337..b43e6c3 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -4130,7 +4130,7 @@
return window;
}
-static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
+static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
{
ImGuiContext& g = *GImGui;
if (g.SetNextWindowSizeConstraint)
@@ -4168,7 +4168,7 @@
return sz + window->WindowPadding;
}
-static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
+static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
{
ImGuiContext& g = *GImGui;
ImGuiStyle& style = g.Style;
@@ -4177,16 +4177,16 @@
if ((flags & ImGuiWindowFlags_Tooltip) != 0)
{
// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
- size_auto_fit = window->SizeContents;
+ size_auto_fit = size_contents;
}
else
{
// Handling case of auto fit window not fitting on the screen (on either axis): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
- size_auto_fit = ImClamp(window->SizeContents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
- ImVec2 size_auto_fit_after_constraint = CalcSizeFullWithConstraint(window, size_auto_fit);
- if (size_auto_fit_after_constraint.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
+ size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
+ ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);
+ if (size_auto_fit_after_constraint.x < size_contents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
size_auto_fit.y += style.ScrollbarSize;
- if (size_auto_fit_after_constraint.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
+ if (size_auto_fit_after_constraint.y < size_contents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
size_auto_fit.x += style.ScrollbarSize;
}
return size_auto_fit;
@@ -4234,7 +4234,7 @@
ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left
ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right
ImVec2 size_expected = pos_max - pos_min;
- ImVec2 size_constrained = CalcSizeFullWithConstraint(window, size_expected);
+ ImVec2 size_constrained = CalcSizeAfterConstraint(window, size_expected);
*out_pos = pos_min;
if (corner_norm.x == 0.0f)
out_pos->x -= (size_constrained.x - size_expected.x);
@@ -4465,7 +4465,7 @@
const float window_border_size = window->WindowBorderSize;
// Calculate auto-fit size, handle automatic resize
- const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
+ const ImVec2 size_auto_fit = CalcSizeAutoFit(window, window->SizeContents);
ImVec2 size_full_modified(FLT_MAX, FLT_MAX);
if (flags & ImGuiWindowFlags_AlwaysAutoResize && !window->Collapsed)
{
@@ -4488,7 +4488,7 @@
}
// Apply minimum/maximum window size constraints and final size
- window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
+ window->SizeFull = CalcSizeAfterConstraint(window, window->SizeFull);
window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
{
@@ -4638,7 +4638,7 @@
if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
{
// Manual auto-fit when double-clicking
- size_target = CalcSizeFullWithConstraint(window, size_auto_fit);
+ size_target = CalcSizeAfterConstraint(window, size_auto_fit);
ClearActiveID();
}
else if (held)