ImDrawListSplitter: Fix idx offset when merging (cef88f6) (#2591)
diff --git a/imgui.h b/imgui.h
index 03e94df..b967d5b 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1840,7 +1840,7 @@
inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
IMGUI_API void ClearFreeMemory();
IMGUI_API void Split(ImDrawList* draw_list, int count);
- IMGUI_API void Merge(ImDrawList* draw_lists);
+ IMGUI_API void Merge(ImDrawList* draw_list);
IMGUI_API void SetCurrentChannel(ImDrawList* draw_list, int channel_idx);
};
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 2567176..cba3e76 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1267,12 +1267,13 @@
for (int i = 1; i < _Count; i++)
{
ImDrawChannel& ch = _Channels[i];
- if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
+ if (ch.CmdBuffer.Size > 0 && ch.CmdBuffer.back().ElemCount == 0)
ch.CmdBuffer.pop_back();
- else if (ch.CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch.CmdBuffer[0]))
+ if (ch.CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch.CmdBuffer[0]))
{
// Merge previous channel last draw command with current channel first draw command if matching.
last_cmd->ElemCount += ch.CmdBuffer[0].ElemCount;
+ idx_offset += ch.CmdBuffer[0].ElemCount;
ch.CmdBuffer.erase(ch.CmdBuffer.Data);
}
if (ch.CmdBuffer.Size > 0)