Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)

Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
diff --git a/examples/README.txt b/examples/README.txt
index 9491ff1..2769c1b 100644
--- a/examples/README.txt
+++ b/examples/README.txt
@@ -89,3 +89,4 @@
 	Vulkan example.
 	This is quite long and tedious, because: Vulkan.
 
+TODO: Apple, SDL GL/GL3, Allegro, Marmalade, Vulkan examples do not honor the io.WantMoveMouse flag.
diff --git a/examples/directx10_example/imgui_impl_dx10.cpp b/examples/directx10_example/imgui_impl_dx10.cpp
index 3c0f2d5..f85edf9 100644
--- a/examples/directx10_example/imgui_impl_dx10.cpp
+++ b/examples/directx10_example/imgui_impl_dx10.cpp
@@ -572,6 +572,14 @@
     // io.MouseDown : filled by WM_*BUTTON* events
     // io.MouseWheel : filled by WM_MOUSEWHEEL events
 
+    // Set OS mouse position if requested last frame by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation)
+    if (io.WantMoveMouse)
+    {
+        POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
+        ClientToScreen(g_hWnd, &pos);
+        SetCursorPos(pos.x, pos.y);
+    }
+
     // Hide OS mouse cursor if ImGui is drawing it
     if (io.MouseDrawCursor)
         SetCursor(NULL);
diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp
index 0442d78..49a4aa4 100644
--- a/examples/directx11_example/imgui_impl_dx11.cpp
+++ b/examples/directx11_example/imgui_impl_dx11.cpp
@@ -575,6 +575,14 @@
     // io.MouseDown : filled by WM_*BUTTON* events
     // io.MouseWheel : filled by WM_MOUSEWHEEL events
 
+    // Set OS mouse position if requested last frame by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation)
+    if (io.WantMoveMouse)
+    {
+        POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
+        ClientToScreen(g_hWnd, &pos);
+        SetCursorPos(pos.x, pos.y);
+    }
+
     // Hide OS mouse cursor if ImGui is drawing it
     if (io.MouseDrawCursor)
         SetCursor(NULL);
diff --git a/examples/directx9_example/imgui_impl_dx9.cpp b/examples/directx9_example/imgui_impl_dx9.cpp
index 664983a..4901201 100644
--- a/examples/directx9_example/imgui_impl_dx9.cpp
+++ b/examples/directx9_example/imgui_impl_dx9.cpp
@@ -349,6 +349,14 @@
     // io.MouseDown : filled by WM_*BUTTON* events
     // io.MouseWheel : filled by WM_MOUSEWHEEL events
 
+    // Set OS mouse position if requested last frame by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation)
+    if (io.WantMoveMouse)
+    {
+        POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
+        ClientToScreen(g_hWnd, &pos);
+        SetCursorPos(pos.x, pos.y);
+    }
+
     // Hide OS mouse cursor if ImGui is drawing it
     if (io.MouseDrawCursor)
         SetCursor(NULL);
diff --git a/examples/opengl2_example/imgui_impl_glfw.cpp b/examples/opengl2_example/imgui_impl_glfw.cpp
index 624085f..236a2d1 100644
--- a/examples/opengl2_example/imgui_impl_glfw.cpp
+++ b/examples/opengl2_example/imgui_impl_glfw.cpp
@@ -269,9 +269,16 @@
     // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
     if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
     {
-        double mouse_x, mouse_y;
-        glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
-        io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);   // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
+        if (io.WantMoveMouse)
+        {
+            glfwSetCursorPos(g_Window, (double)io.MousePos.x, (double)io.MousePos.y);   // Set mouse position if requested by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation)
+        }
+        else
+        {
+            double mouse_x, mouse_y;
+            glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
+            io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);   // Get mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
+        }
     }
     else
     {
diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
index 1cf35c6..ac711b9 100644
--- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
+++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
@@ -383,9 +383,16 @@
     // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
     if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
     {
-        double mouse_x, mouse_y;
-        glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
-        io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);   // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
+        if (io.WantMoveMouse)
+        {
+            glfwSetCursorPos(g_Window, (double)io.MousePos.x, (double)io.MousePos.y);   // Set mouse position if requested by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation)
+        }
+        else
+        {
+            double mouse_x, mouse_y;
+            glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
+            io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);   // Get mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
+        }
     }
     else
     {