InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. (#5724)
diff --git a/imgui.h b/imgui.h
index 0d32389..de1340f 100644
--- a/imgui.h
+++ b/imgui.h
@@ -23,7 +23,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
#define IMGUI_VERSION "1.89 WIP"
-#define IMGUI_VERSION_NUM 18824
+#define IMGUI_VERSION_NUM 18825
#define IMGUI_HAS_TABLE
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index 382cd8a..6f59147 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1025,7 +1025,7 @@
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
bool Edited; // edited this frame
- ImGuiInputTextFlags Flags; // copy of InputText() flags
+ ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); }
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 053e37a..4451888 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -4590,9 +4590,6 @@
apply_new_text_length = state->CurLenA;
}
}
-
- // Clear temporary user storage
- state->Flags = ImGuiInputTextFlags_None;
}
// Copy result to user buffer. This can currently only happen when (g.ActiveId == id)