Allow popup from ignoring the style.WindowMinSize values so short menus are not padded. (#1909) Wider generalization of b16603745c9c8c0f8f4a1c5721f221e01aa7bcce.
diff --git a/imgui.cpp b/imgui.cpp
index 9dcd918..1ed1376 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -5831,8 +5831,10 @@
else
{
// When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
- ImVec2 size_min(0.0f, 0.0f);
- if (!(window->Flags & ImGuiWindowFlags_ChildMenu))
+ const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0 && (window->Flags & ImGuiWindowFlags_AlwaysAutoResize) != 0;
+ const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0;
+ ImVec2 size_min(1.0f, 1.0f);
+ if (!is_popup && !is_menu)
size_min = style.WindowMinSize;
ImVec2 size_auto_fit = ImClamp(size_contents, size_min, ImMax(size_min, g.IO.DisplaySize - style.DisplaySafeAreaPadding * 2.0f));
ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);