commit | cbd5a21fb0782d489b56430fdbf32d7e08aff583 | [log] [tgz] |
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author | omar <omarcornut@gmail.com> | Sun Jul 21 19:26:13 2019 -0700 |
committer | omar <omarcornut@gmail.com> | Sun Jul 21 19:26:13 2019 -0700 |
tree | d082d19181a2688f1d44fc7fcfacb0cb5c81a5f5 | |
parent | 29d9394a41939e8d033814704d5e9bcca516bf37 [diff] |
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer. Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.