Drag and drop API experiment
diff --git a/imgui.cpp b/imgui.cpp
index 0c2e72a..ad4a189 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2231,6 +2231,15 @@
     if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
         g.ScalarAsInputTextId = 0;
 
+    // Elapse drag & drop payload
+    if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount)
+    {
+        g.DragDropActive = false;
+        g.DragDropPayload.Clear();
+        g.DragDropPayloadBufHeap.clear();
+        memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
+    }
+
     // Update keyboard input state
     memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
     for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++)
@@ -5868,7 +5877,8 @@
         {
             if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease))
                 if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay))  // Repeat mode trumps <on release>
-                    pressed = true;
+                    if (!g.DragDropActive)
+                        pressed = true;
             ClearActiveID();
         }
     }
@@ -9426,7 +9436,7 @@
     else
         window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
 
-    if (hovered && !(flags & ImGuiColorEditFlags_NoTooltip))
+    if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
         ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
 
     return pressed;
@@ -10585,6 +10595,164 @@
 }
 
 //-----------------------------------------------------------------------------
+// DRAG AND DROP
+//-----------------------------------------------------------------------------
+
+// Call when current ID is active. 
+// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource()
+bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button)
+{
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
+    if (g.IO.MouseDown[mouse_button] == false)
+        return false;
+    if (g.ActiveId != window->DC.LastItemId)
+        return false;
+
+    if (IsMouseDragging(mouse_button))
+    {
+        if (!g.DragDropActive)
+        {
+            ImGuiPayload& payload = g.DragDropPayload;
+            payload.Clear();
+            payload.SourceId = g.ActiveId;
+            payload.SourceParentId = window->IDStack.back();
+            g.DragDropActive = true;
+            g.DragDropSourceFlags = flags;
+            g.DragDropMouseButton = mouse_button;
+        }
+
+        if (!(flags & ImGuiDragDropFlags_SourceNoAutoTooltip))
+        {
+            // FIXME-DRAG
+            //SetNextWindowPos(g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding);
+            //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This is better but e.g ColorButton with checkboard has issue with transparent colors :(
+            SetNextWindowPos(g.IO.MousePos);
+            PushStyleColor(ImGuiCol_PopupBg, GetStyleColorVec4(ImGuiCol_PopupBg) * ImVec4(1.0f, 1.0f, 1.0f, 0.6f));
+            BeginTooltipEx(ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_ShowBorders);
+        }
+        return true;
+    }
+    return false;
+}
+
+void ImGui::EndDragDropSource()
+{
+    ImGuiContext& g = *GImGui;
+    IM_ASSERT(g.DragDropActive);
+    IM_ASSERT(g.DragDropPayload.DataFrameCount != -1); // Forgot to call SetDragDropSourcePayload(), at least once on the first frame of a successful BeginDragDropSource()
+
+    if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoAutoTooltip))
+    {
+        EndTooltip();
+        PopStyleColor();
+        //PopStyleVar();
+    }
+}
+
+// Use 'cond' to choose to submit paypload on drag start or every frame
+bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond)
+{
+    ImGuiContext& g = *GImGui;
+    ImGuiPayload& payload = g.DragDropPayload;
+    if (cond == 0)
+        cond = ImGuiCond_Always;
+
+    IM_ASSERT(type != NULL);
+    IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType));       // Payload type can be at most 8 characters longs
+    IM_ASSERT(data != NULL && data_size > 0);
+    IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once);
+    IM_ASSERT(payload.SourceId != 0);                               // Not called between BeginDragDropSource() and EndDragDropSource()
+
+    if (cond == ImGuiCond_Always || payload.DataFrameCount == -1)
+    {
+        // Copy payload
+        ImStrncpy(payload.DataType, type, IM_ARRAYSIZE(payload.DataType));
+        g.DragDropPayloadBufHeap.resize(0);
+        if (data_size > sizeof(g.DragDropPayloadBufLocal))
+        {
+            // Store in heap
+            g.DragDropPayloadBufHeap.resize((int)data_size);
+            payload.Data = g.DragDropPayloadBufHeap.Data;
+            memcpy((void*)payload.Data, data, data_size);
+        }
+        else if (data_size > 0)
+        {
+            // Store locally
+            memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
+            payload.Data = g.DragDropPayloadBufLocal;
+            memcpy((void*)payload.Data, data, data_size);
+        }
+        else
+        {
+            payload.Data = NULL;
+        }
+        payload.DataSize = (int)data_size;
+    }
+    payload.DataFrameCount = g.FrameCount;
+
+    return (payload.AcceptFrameCount == g.FrameCount) || (payload.AcceptFrameCount == g.FrameCount - 1);
+}
+
+bool ImGui::BeginDragDropTarget()
+{
+    ImGuiContext& g = *GImGui;
+    if (!g.DragDropActive)
+        return false;
+
+    ImGuiWindow* window = g.CurrentWindow;
+    //if (!window->DC.LastItemRectHoveredRect || (g.ActiveId == g.DragDropPayload.SourceId || g.ActiveIdPreviousFrame == g.DragDropPayload.SourceId))
+    if (!window->DC.LastItemRectHoveredRect || (window->DC.LastItemId && window->DC.LastItemId == g.DragDropPayload.SourceId))
+        return false;
+    if (window->RootWindow != g.HoveredWindow->RootWindow)
+        return false;
+
+    return true;
+}
+
+const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags)
+{
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
+    ImGuiPayload& payload = g.DragDropPayload;
+    IM_ASSERT(g.DragDropActive);                        // Not called between BeginDragDropTarget() and EndDragDropTarget() ?
+    IM_ASSERT(window->DC.LastItemRectHoveredRect);      // Not called between BeginDragDropTarget() and EndDragDropTarget() ?
+    IM_ASSERT(payload.DataFrameCount != -1);            // Internal/usage error, please report!
+    if (type != NULL && !payload.IsDataType(type))
+        return NULL;
+
+    if (payload.AcceptId == 0)
+        payload.AcceptId = window->DC.LastItemId;
+        
+    bool was_accepted_previously = (payload.AcceptFrameCount == g.FrameCount - 1);
+    if (payload.AcceptFrameCount != g.FrameCount)
+    {
+        // Render drop visuals
+        if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && was_accepted_previously)
+        {
+            ImRect r = window->DC.LastItemRect;
+            r.Expand(4.0f);
+            window->DrawList->AddRectFilled(r.Min, r.Max, IM_COL32(255, 255, 0, 20), 0.0f);        // FIXME-DRAG FIXME-STYLE
+            window->DrawList->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f);   // FIXME-DRAG FIXME-STYLE
+        }
+        payload.AcceptFrameCount = g.FrameCount;
+    }
+
+    payload.Delivery = was_accepted_previously && IsMouseReleased(g.DragDropMouseButton);
+    if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery))
+        return NULL;
+
+    return &payload;
+}
+
+// We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
+void ImGui::EndDragDropTarget()
+{
+    ImGuiContext& g = *GImGui;
+    IM_ASSERT(g.DragDropActive);
+}
+
+//-----------------------------------------------------------------------------
 // PLATFORM DEPENDENT HELPERS
 //-----------------------------------------------------------------------------
 
diff --git a/imgui_internal.h b/imgui_internal.h
index 1cb723c..5c82ea1 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -43,9 +43,11 @@
 struct ImGuiMouseCursorData;
 struct ImGuiPopupRef;
 struct ImGuiWindow;
+struct ImGuiPayload;                // User data payload for drag and drop operations
 
 typedef int ImGuiLayoutType;        // enum: horizontal or vertical             // enum ImGuiLayoutType_
 typedef int ImGuiButtonFlags;       // flags: for ButtonEx(), ButtonBehavior()  // enum ImGuiButtonFlags_
+typedef int ImGuiDragDropFlags;     // flags: for *DragDrop*()                  // enum ImGuiDragDropFlags_
 typedef int ImGuiItemFlags;         // flags: for PushItemFlag()                // enum ImGuiItemFlags_
 typedef int ImGuiSeparatorFlags;    // flags: for Separator() - internal        // enum ImGuiSeparatorFlags_
 typedef int ImGuiSliderFlags;       // flags: for SliderBehavior()              // enum ImGuiSliderFlags_
@@ -215,6 +217,15 @@
     ImGuiSeparatorFlags_Vertical            = 1 << 1
 };
 
+// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
+enum ImGuiDragDropFlags_
+{
+    ImGuiDragDropFlags_SourceNoAutoTooltip      = 1 << 0,
+    ImGuiDragDropFlags_AcceptBeforeDelivery     = 1 << 1,       // AcceptDragDropPayload() returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
+    ImGuiDragDropFlags_AcceptNoDrawDefaultRect  = 1 << 2,       // Do not draw the default highlight rectangle when hovering over target.
+    ImGuiDragDropFlags_AcceptPeekOnly           = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect  // For peeking ahead and inspecting the payload before delivery.
+};
+
 // FIXME: this is in development, not exposed/functional as a generic feature yet.
 enum ImGuiLayoutType_
 {
@@ -404,6 +415,28 @@
     ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
 };
 
+// Data payload for Drag and Drop operations
+struct ImGuiPayload
+{
+    // Members
+    const void*     Data;               // Data (copied and owned by dear imgui)
+    int             DataSize;           // Data size
+
+    // [Internal]
+    ImGuiID         SourceId;           // Source item id
+    ImGuiID         SourceParentId;     // Source parent id (if available)
+    ImGuiID         AcceptId;           // Target item id (set at the time of accepting the payload)
+    int             AcceptFrameCount;   // Last time a target expressed a desire to accept the source
+    int             DataFrameCount;     // Data timestamp
+    char            DataType[8 + 1];    // Data type tag (short user-supplied string)
+    bool            Delivery;           // Set when AcceptDragDropPayload() was called and the mouse button is released over the target item
+
+    ImGuiPayload()  { Clear(); }
+    void Clear()    { SourceId = SourceParentId = AcceptId = 0; AcceptFrameCount = -1; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Delivery = false; }
+    bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; }
+    bool IsDelivery() const                 { return Delivery; }
+};
+
 // Main state for ImGui
 struct ImGuiContext
 {
@@ -472,6 +505,14 @@
     ImGuiMouseCursor        MouseCursor;
     ImGuiMouseCursorData    MouseCursorData[ImGuiMouseCursor_Count_];
 
+    // Drag and Drop
+    bool                    DragDropActive;
+    ImGuiDragDropFlags      DragDropSourceFlags;
+    int                     DragDropMouseButton;
+    ImGuiPayload            DragDropPayload;
+    ImVector<unsigned char> DragDropPayloadBufHeap;             // We don't expose the ImVector<> directly
+    unsigned char           DragDropPayloadBufLocal[8];
+
     // Widget state
     ImGuiTextEditState      InputTextState;
     ImFont                  InputTextPasswordFont;
@@ -547,6 +588,10 @@
         SetNextTreeNodeOpenVal = false;
         SetNextTreeNodeOpenCond = 0;
 
+        DragDropActive = false;
+        DragDropSourceFlags = 0;
+        DragDropMouseButton = -1;
+
         ScalarAsInputTextId = 0;
         ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
         DragCurrentValue = 0.0f;
@@ -810,6 +855,14 @@
     IMGUI_API void          Scrollbar(ImGuiLayoutType direction);
     IMGUI_API void          VerticalSeparator();        // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout.
 
+    // FIXME-WIP: New Drag and Drop API
+    IMGUI_API bool          BeginDragDropSource(ImGuiDragDropFlags flags = 0, int mouse_button = 0);                      // Call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
+    IMGUI_API bool          SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond = 0); // Type is a user defined string of maximum 8 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
+    IMGUI_API void          EndDragDropSource();
+    IMGUI_API bool          BeginDragDropTarget();                                                                        // Call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
+    IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0);                  // Accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
+    IMGUI_API void          EndDragDropTarget();
+
     // FIXME-WIP: New Columns API
     IMGUI_API void          BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
     IMGUI_API void          EndColumns();                                                         // close columns