Nav: Internals: Renamed ImGuiButtonFlags_NoNavOverride to ImGuiButtonFlags_NoNavFocus + fixed a theorically missing test in ButtonBehavior() (#787)
diff --git a/imgui.cpp b/imgui.cpp
index 66f736f..92cce91 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -5214,7 +5214,7 @@
                 const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
                 const ImGuiID resize_id = window->GetID("#RESIZE");
                 bool hovered, held;
-                ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavOverride);
+                ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
                 if (hovered || held)
                     g.MouseCursor = ImGuiMouseCursor_ResizeNWSE;
 
@@ -5567,7 +5567,7 @@
     bool held = false;
     bool hovered = false;
     const bool previously_held = (g.ActiveId == id);
-    ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavOverride);
+    ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
 
     float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
     float scroll_ratio = ImSaturate(scroll_v / scroll_max);
@@ -6715,7 +6715,7 @@
             if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0])
             {
                 SetActiveID(id, window);
-                if (!(flags & ImGuiButtonFlags_NoNavOverride))
+                if (!(flags & ImGuiButtonFlags_NoNavFocus))
                     SetFocusID(id, window);
                 FocusWindow(window);
                 g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
@@ -6759,7 +6759,8 @@
             // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
             g.NavActivateId = id; // This is so SetActiveId assign a Nav source
             SetActiveID(id, window);
-            SetFocusID(id, window);
+            if (!(flags & ImGuiButtonFlags_NoNavFocus))
+                SetFocusID(id, window);
             g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
         }
     }
@@ -6780,7 +6781,7 @@
                         pressed = true;
                 ClearActiveID();
             }
-            if (!(flags & ImGuiButtonFlags_NoNavOverride))
+            if (!(flags & ImGuiButtonFlags_NoNavFocus))
                 g.NavDisableHighlight = true;
         }
         else if (g.ActiveIdSource == ImGuiInputSource_Nav)
diff --git a/imgui_internal.h b/imgui_internal.h
index f7994ae..967b441 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -182,7 +182,7 @@
     ImGuiButtonFlags_AlignTextBaseLine      = 1 << 8,   // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
     ImGuiButtonFlags_NoKeyModifiers         = 1 << 9,   // disable interaction if a key modifier is held
     ImGuiButtonFlags_AllowOverlapMode       = 1 << 10,  // require previous frame HoveredId to either match id or be null before being usable
-    ImGuiButtonFlags_NoNavOverride          = 1 << 11   // don't override navigation id when activated
+    ImGuiButtonFlags_NoNavFocus             = 1 << 11   // don't override navigation focus when activated
 };
 
 enum ImGuiSliderFlags_