Inputs: moving ImGuiInputFlags_RouteAlways into ImGuiInputFlags_RouteTypeMask_
diff --git a/imgui.cpp b/imgui.cpp
index 7f16bf0..8dff977 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8643,10 +8643,10 @@
 bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags)
 {
     ImGuiContext& g = *GImGui;
-    if ((flags & ImGuiInputFlags_RouteMask_) == 0)
+    if ((flags & ImGuiInputFlags_RouteTypeMask_) == 0)
         flags |= ImGuiInputFlags_RouteGlobalHighest; // IMPORTANT: This is the default for SetShortcutRouting() but NOT Shortcut()
     else
-        IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiInputFlags_RouteMask_)); // Check that only 1 routing flag is used
+        IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiInputFlags_RouteTypeMask_)); // Check that only 1 routing flag is used
     IM_ASSERT(owner_id != ImGuiKeyOwner_Any && owner_id != ImGuiKeyOwner_None);
 
     // Add ImGuiMod_XXXX when a corresponding ImGuiKey_LeftXXX/ImGuiKey_RightXXX is specified.
@@ -9676,7 +9676,7 @@
     //IMGUI_DEBUG_LOG("Shortcut(%s, owner_id=0x%08X, flags=%X)\n", GetKeyChordName(key_chord, g.TempBuffer.Data, g.TempBuffer.Size), owner_id, flags);
 
     // When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
-    if ((flags & ImGuiInputFlags_RouteMask_) == 0)
+    if ((flags & ImGuiInputFlags_RouteTypeMask_) == 0)
         flags |= ImGuiInputFlags_RouteFocused;
 
     // Using 'owner_id == ImGuiKeyOwner_Any/0': auto-assign an owner based on current focus scope (each window has its focus scope by default)
diff --git a/imgui_internal.h b/imgui_internal.h
index 885f025..6f2148a 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1502,10 +1502,10 @@
     ImGuiInputFlags_RepeatUntilMask_            = ImGuiInputFlags_RepeatUntilRelease | ImGuiInputFlags_RepeatUntilKeyModsChange | ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone | ImGuiInputFlags_RepeatUntilOtherKeyPress,
     ImGuiInputFlags_RepeatMask_                 = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_ | ImGuiInputFlags_RepeatUntilMask_,
     ImGuiInputFlags_CondMask_                   = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive,
-    ImGuiInputFlags_RouteMask_                  = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteGlobalOverFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteGlobalHighest, // _Always not part of this!
+    ImGuiInputFlags_RouteTypeMask_              = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteGlobalOverFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteGlobalHighest | ImGuiInputFlags_RouteAlways,
     ImGuiInputFlags_SupportedByIsKeyPressed     = ImGuiInputFlags_RepeatMask_,
     ImGuiInputFlags_SupportedByIsMouseClicked   = ImGuiInputFlags_Repeat,
-    ImGuiInputFlags_SupportedByShortcut         = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteMask_ | ImGuiInputFlags_RouteAlways | ImGuiInputFlags_RouteUnlessBgFocused,
+    ImGuiInputFlags_SupportedByShortcut         = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteTypeMask_ | ImGuiInputFlags_RouteUnlessBgFocused,
     ImGuiInputFlags_SupportedBySetKeyOwner      = ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease,
     ImGuiInputFlags_SupportedBySetItemKeyOwner  = ImGuiInputFlags_SupportedBySetKeyOwner | ImGuiInputFlags_CondMask_,
 };