Improve resizing in dx11 example (#3057)

Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
diff --git a/examples/example_sdl_directx11/main.cpp b/examples/example_sdl_directx11/main.cpp
index 0a97325..5b748ed 100644
--- a/examples/example_sdl_directx11/main.cpp
+++ b/examples/example_sdl_directx11/main.cpp
@@ -101,6 +101,15 @@
                 done = true;
             if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
                 done = true;
+            if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED)
+            {                
+                g_pd3dDeviceContext->OMSetRenderTargets(0, 0, 0);
+                // Release all outstanding references to the swap chain's buffers.
+                g_mainRenderTargetView->Release();
+
+                g_pSwapChain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
+                CreateRenderTarget();
+            }
         }
 
         // Start the Dear ImGui frame