IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6. (#3532)
diff --git a/imgui.cpp b/imgui.cpp
index c05b493..5dc7a33 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1214,13 +1214,8 @@
InputQueueCharacters.resize(0);
}
-void ImGuiIO::AddFocusEvent(bool focused)
+void ImGuiIO::ClearInputKeys()
{
- if (focused)
- return;
-
- // Clear buttons state when focus is lost
- // (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
memset(KeysDown, 0, sizeof(KeysDown));
for (int n = 0; n < IM_ARRAYSIZE(KeysDownDuration); n++)
KeysDownDuration[n] = KeysDownDurationPrev[n] = -1.0f;
@@ -1230,6 +1225,13 @@
NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f;
}
+void ImGuiIO::AddFocusEvent(bool focused)
+{
+ // We intentionally overwrite this and process in NewFrame(), in order to give a chance
+ // to multi-viewports backends to queue AddFocusEvent(false),AddFocusEvent(true) in same frame.
+ AppFocusLost = !focused;
+}
+
//-----------------------------------------------------------------------------
// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
//-----------------------------------------------------------------------------
@@ -4187,6 +4189,14 @@
g.DragDropWithinTarget = false;
g.DragDropHoldJustPressedId = 0;
+ // Clear buttons state when focus is lost
+ // (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
+ if (g.IO.AppFocusLost)
+ {
+ g.IO.ClearInputKeys();
+ g.IO.AppFocusLost = false;
+ }
+
// Update keyboard input state
// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
g.IO.KeyMods = GetMergedKeyModFlags();
diff --git a/imgui.h b/imgui.h
index 4c0e395..4d9e8dd 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1950,8 +1950,9 @@
IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input
IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate
IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string
- IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
IMGUI_API void AddFocusEvent(bool focused); // Notifies Dear ImGui when hosting platform windows lose or gain input focus
+ IMGUI_API void ClearInputCharacters(); // [Internal] Clear the text input buffer manually
+ IMGUI_API void ClearInputKeys(); // [Internal] Release all keys
//------------------------------------------------------------------
// Output - Updated by NewFrame() or EndFrame()/Render()
@@ -1997,6 +1998,7 @@
float NavInputsDownDuration[ImGuiNavInput_COUNT];
float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui.
+ bool AppFocusLost;
ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16
ImVector<ImWchar> InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper.