Minor amend 9028088 (#3261)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 7871903..3528c1e 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -64,6 +64,7 @@
- Backends: Vulkan: Fixed error in if initial frame has no vertices. (#3177)
- Backends: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData
structure didn't have any vertices. (#2697) [@kudaba]
+- Backends: OSX: Added workaround to avoid fast mouse clicks. (#3261, #1992, #2525) [@nburrus]
- Examples: Apple: Fixed example_apple_metal and example_apple_opengl2 using imgui_impl_osx.mm
not forwarding right and center mouse clicks. (#3260) [@nburrus]
diff --git a/examples/imgui_impl_glfw.cpp b/examples/imgui_impl_glfw.cpp
index c496232..ef63c81 100644
--- a/examples/imgui_impl_glfw.cpp
+++ b/examples/imgui_impl_glfw.cpp
@@ -68,7 +68,7 @@
static GLFWwindow* g_Window = NULL; // Main window
static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
static double g_Time = 0.0;
-static bool g_MouseJustPressed[5] = { false, false, false, false, false };
+static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
static bool g_InstalledCallbacks = false;
diff --git a/examples/imgui_impl_osx.mm b/examples/imgui_impl_osx.mm
index 221fa56..9050162 100644
--- a/examples/imgui_impl_osx.mm
+++ b/examples/imgui_impl_osx.mm
@@ -28,8 +28,8 @@
static CFAbsoluteTime g_Time = 0.0;
static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
static bool g_MouseCursorHidden = false;
-static bool g_MouseJustPressed[5] = { false, false, false, false, false };
-static bool g_MouseDown[5] = { false, false, false, false, false };
+static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
+static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
// Undocumented methods for creating cursors.
@interface NSCursor()
@@ -126,9 +126,9 @@
static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
{
+ // Update buttons
ImGuiIO& io = ImGui::GetIO();
-
- for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown) && i < IM_ARRAYSIZE(g_MouseJustPressed); i++)
+ for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
{
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i];
@@ -208,11 +208,8 @@
if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
{
int button = (int)[event buttonNumber];
- if (button >= 0 && button < IM_ARRAYSIZE(g_MouseJustPressed))
- {
- g_MouseJustPressed[button] = true;
- g_MouseDown[button] = true;
- }
+ if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
+ g_MouseDown[button] = g_MouseJustPressed[button] = true;
return io.WantCaptureMouse;
}
diff --git a/imgui.h b/imgui.h
index 788f74c..1a8d7a4 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1488,7 +1488,7 @@
//------------------------------------------------------------------
ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.)
- bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
+ bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text.
float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all back-ends.
bool KeyCtrl; // Keyboard modifier pressed: Control