Nav: Draft internal api to forward move request with loop/wrap options. Will rework for parallel scoring of two paths (as a generalization of the NavFlattened concept). (#787)
diff --git a/imgui.cpp b/imgui.cpp
index f562d56..21cbd24 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2251,7 +2251,7 @@
// We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items)
// For example, this ensure that items in one column are not reached when moving vertically from items in another column.
- NavClampRectToVisibleAreaForMoveDir(g.NavMoveDir, cand, window->ClipRect);
+ NavClampRectToVisibleAreaForMoveDir(g.NavMoveClipDir, cand, window->ClipRect);
// Compute distance between boxes
// FIXME-NAV: Introducing biases for vertical navigation, needs to be removed.
@@ -3227,6 +3227,7 @@
if (g.NavMoveRequestForward == ImGuiNavForward_None)
{
g.NavMoveDir = ImGuiDir_None;
+ g.NavMoveRequestFlags = 0;
if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
{
if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadLeft, ImGuiNavInput_KeyLeft_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
@@ -3234,11 +3235,13 @@
if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadUp, ImGuiNavInput_KeyUp_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadDown, ImGuiNavInput_KeyDown_, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
}
+ g.NavMoveClipDir = g.NavMoveDir;
}
else
{
// Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window)
- IM_ASSERT(g.NavMoveDir != ImGuiDir_None);
+ // (Preserve g.NavMoveRequestFlags, g.NavMoveClipDir which were set by the NavMoveRequestForward() function)
+ IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None);
IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_ForwardQueued);
g.NavMoveRequestForward = ImGuiNavForward_ForwardActive;
}
@@ -4547,9 +4550,11 @@
const ImVec2 pos = window->DC.CursorPos;
int start = (int)((window->ClipRect.Min.y - pos.y) / items_height);
int end = (int)((window->ClipRect.Max.y - pos.y) / items_height);
- if (g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Up) // When performing a navigation request, ensure we have one item extra in the direction we are moving to
+
+ // When performing a navigation request, ensure we have one item extra in the direction we are moving to
+ if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up)
start--;
- if (g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down)
+ if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down)
end++;
start = ImClamp(start, 0, items_count);
@@ -5101,16 +5106,51 @@
return is_open;
}
-static void NavProcessMoveRequestWrapAround(ImGuiWindow* window)
+void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags)
{
ImGuiContext& g = *GImGui;
- if (g.NavWindow == window && NavMoveRequestButNoResultYet())
- if ((g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == 0)
- {
- g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
- ImGui::NavMoveRequestCancel();
- g.NavWindow->NavRectRel[0].Min.y = g.NavWindow->NavRectRel[0].Max.y = ((g.NavMoveDir == ImGuiDir_Up) ? ImMax(window->SizeFull.y, window->SizeContents.y) : 0.0f) - window->Scroll.y;
- }
+ IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_None);
+ ImGui::NavMoveRequestCancel();
+ g.NavMoveDir = move_dir;
+ g.NavMoveClipDir = clip_dir;
+ g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
+ g.NavMoveRequestFlags = move_flags;
+ g.NavWindow->NavRectRel[g.NavLayer] = bb_rel;
+}
+
+void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags)
+{
+ ImGuiContext& g = *GImGui;
+ if (g.NavWindow != window || !NavMoveRequestButNoResultYet() || g.NavMoveRequestForward != ImGuiNavForward_None || g.NavLayer != 0)
+ return;
+ IM_ASSERT(move_flags != 0); // No points calling this with no wrapping
+ ImRect bb_rel = window->NavRectRel[0];
+
+ ImGuiDir clip_dir = g.NavMoveDir;
+ if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
+ {
+ bb_rel.Min.x = bb_rel.Max.x = ImMax(window->SizeFull.x, window->SizeContents.x) - window->Scroll.x;
+ if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(-bb_rel.GetHeight()); clip_dir = ImGuiDir_Up; }
+ NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
+ }
+ if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
+ {
+ bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x;
+ if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(+bb_rel.GetHeight()); clip_dir = ImGuiDir_Down; }
+ NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
+ }
+ if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
+ {
+ bb_rel.Min.y = bb_rel.Max.y = ImMax(window->SizeFull.y, window->SizeContents.y) - window->Scroll.y;
+ if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(-bb_rel.GetWidth()); clip_dir = ImGuiDir_Left; }
+ NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
+ }
+ if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
+ {
+ bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y;
+ if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(+bb_rel.GetWidth()); clip_dir = ImGuiDir_Right; }
+ NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
+ }
}
void ImGui::EndPopup()
@@ -5120,7 +5160,7 @@
IM_ASSERT(g.CurrentPopupStack.Size > 0);
// Make all menus and popups wrap around for now, may need to expose that policy.
- NavProcessMoveRequestWrapAround(g.CurrentWindow);
+ NavMoveRequestTryWrapping(g.CurrentWindow, ImGuiNavMoveFlags_LoopY);
End();
}
diff --git a/imgui_internal.h b/imgui_internal.h
index ebc2b87..4bacdd8 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -50,6 +50,7 @@
typedef int ImGuiItemStatusFlags; // flags: storage for DC.LastItemXXX // enum ImGuiItemStatusFlags_
typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
typedef int ImGuiNavDirSourceFlags; // flags: for GetNavInputAmount2d() // enum ImGuiNavDirSourceFlags_
+typedef int ImGuiNavMoveFlags; // flags: for navigation requests // enum ImGuiNavMoveFlags_
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
@@ -302,6 +303,14 @@
ImGuiNavDirSourceFlags_PadLStick = 1 << 2
};
+enum ImGuiNavMoveFlags_
+{
+ ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
+ ImGuiNavMoveFlags_LoopY = 1 << 1,
+ ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
+ ImGuiNavMoveFlags_WrapY = 1 << 3 // This is not super useful for provided for completeness
+};
+
enum ImGuiNavForward
{
ImGuiNavForward_None,
@@ -337,6 +346,8 @@
void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
+ void TranslateX(float dx) { Min.x += dx; Max.x += dx; }
+ void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
@@ -645,8 +656,10 @@
ImRect NavInitResultRectRel;
bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
bool NavMoveRequest; // Move request for this frame
+ ImGuiNavMoveFlags NavMoveRequestFlags;
ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request
+ ImGuiDir NavMoveClipDir;
ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow
ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using the NavFlattened flag)
@@ -762,8 +775,9 @@
NavInitResultId = 0;
NavMoveFromClampedRefRect = false;
NavMoveRequest = false;
+ NavMoveRequestFlags = 0;
NavMoveRequestForward = ImGuiNavForward_None;
- NavMoveDir = NavMoveDirLast = ImGuiDir_None;
+ NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
ModalWindowDarkeningRatio = 0.0f;
OverlayDrawList._Data = &DrawListSharedData;
@@ -1069,6 +1083,8 @@
IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
IMGUI_API void NavMoveRequestCancel();
+ IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags);
+ IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode);