Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op.
diff --git a/imgui.cpp b/imgui.cpp
index 4cb27b5..8177e10 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8438,17 +8438,20 @@
return true;
}
- // Specific culling for shortcuts with no modifiers when there's an active id.
- // e.g. Shortcut(ImGuiKey_G) also generates 'g' character, should not trigger when InputText() is active.
- // but Shortcut(Ctrl+G) should generally trigger when InputText() is active.
- // TL;DR: lettered shortcut with no mods or with only Alt mod will not trigger while an item reading text input is active.
- // (We cannot filter based on io.InputQueueCharacters[] contents because of trickling and key<>chars submission order are undefined)
- if ((flags & ImGuiInputFlags_RouteFocused) && (g.ActiveId != 0 && g.ActiveId != owner_id))
- if (g.IO.WantTextInput && IsKeyChordPotentiallyCharInput(key_chord))
+ // Specific culling when there's an active.
+ if (g.ActiveId != 0 && g.ActiveId != owner_id)
+ {
+ // Cull shortcuts with no modifiers when it could generate a character.
+ // e.g. Shortcut(ImGuiKey_G) also generates 'g' character, should not trigger when InputText() is active.
+ // but Shortcut(Ctrl+G) should generally trigger when InputText() is active.
+ // TL;DR: lettered shortcut with no mods or with only Alt mod will not trigger while an item reading text input is active.
+ // (We cannot filter based on io.InputQueueCharacters[] contents because of trickling and key<>chars submission order are undefined)
+ if ((flags & ImGuiInputFlags_RouteFocused) && g.IO.WantTextInput && IsKeyChordPotentiallyCharInput(key_chord))
{
IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, owner_id=0x%08X, flags=%04X) -> filtered as potential char input\n", GetKeyChordName(key_chord), owner_id, flags);
return false;
}
+ }
// FIXME-SHORTCUT: A way to configure the location/focus-scope to test would render this more flexible.
const int score = CalcRoutingScore(g.CurrentFocusScopeId, owner_id, flags);