Avoid negative clipping rectangle when collapsing windows, ImDrawList could still submit data #177
diff --git a/imgui.cpp b/imgui.cpp
index 5b2d6ba..144ce89 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2098,6 +2098,7 @@
cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w));
}
+ IM_ASSERT(cr.x <= cr.z && cr.y <= cr.w);
window->ClipRectStack.push_back(cr);
window->DrawList->PushClipRect(cr);
}
@@ -3295,10 +3296,13 @@
// Inner clipping rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
+ // Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
const ImRect title_bar_rect = window->TitleBarRect();
ImVec4 clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_rect.Max.y+0.5f, window->Rect().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Rect().Max.y-1.5f);
if (window->ScrollbarY)
clip_rect.z -= style.ScrollbarWidth;
+ clip_rect.z = ImMax(clip_rect.x, clip_rect.z);
+ clip_rect.w = ImMax(clip_rect.y, clip_rect.w);
PushClipRect(clip_rect);
// Clear 'accessed' flag last thing
@@ -7360,6 +7364,8 @@
draw_cmd.texture_id = texture_id_stack.empty() ? NULL : texture_id_stack.back();
draw_cmd.user_callback = NULL;
draw_cmd.user_callback_data = NULL;
+
+ IM_ASSERT(draw_cmd.clip_rect.x <= draw_cmd.clip_rect.z && draw_cmd.clip_rect.y <= draw_cmd.clip_rect.w);
commands.push_back(draw_cmd);
}
diff --git a/imgui.h b/imgui.h
index 60a6728..0e09024 100644
--- a/imgui.h
+++ b/imgui.h
@@ -45,7 +45,7 @@
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
typedef int ImGuiMouseCursor; // enum ImGuiMouseCursor_
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
-typedef int ImGuiSetCond; // enum ImGuiSetCondition_
+typedef int ImGuiSetCond; // enum ImGuiSetCond_
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);