Internals: Moved SetNavID() and renamed casing to be consistent with stuff exposed in imgui_internal.h
diff --git a/imgui.cpp b/imgui.cpp
index 340da83..ba882a0 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1941,6 +1941,25 @@
return g.CurrentWindowStack[(unsigned int)g.CurrentWindowStack.Size - 2];
}
+static void SetNavID(ImGuiID id, int nav_layer)
+{
+ ImGuiContext& g = *GImGui;
+ IM_ASSERT(g.NavWindow);
+ IM_ASSERT(nav_layer == 0 || nav_layer == 1);
+ g.NavId = id;
+ g.NavWindow->NavLastIds[nav_layer] = g.NavId;
+}
+
+static void SetNavIDAndMoveMouse(ImGuiID id, int nav_layer, const ImRect& rect_rel)
+{
+ ImGuiContext& g = *GImGui;
+ SetNavID(id, nav_layer);
+ g.NavWindow->NavRectRel[nav_layer] = rect_rel;
+ g.NavMousePosDirty = true;
+ g.NavDisableHighlight = false;
+ g.NavDisableMouseHover = true;
+}
+
void ImGui::SetActiveIDNoNav(ImGuiID id, ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
@@ -2477,25 +2496,6 @@
return GImGui->FrameCount;
}
-static void SetNavId(ImGuiID id, int nav_layer)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(g.NavWindow);
- IM_ASSERT(nav_layer == 0 || nav_layer == 1);
- g.NavId = id;
- g.NavWindow->NavLastIds[nav_layer] = g.NavId;
-}
-
-static void SetNavIdAndMoveMouse(ImGuiID id, int nav_layer, const ImRect& rect_rel)
-{
- ImGuiContext& g = *GImGui;
- SetNavId(id, nav_layer);
- g.NavWindow->NavRectRel[nav_layer] = rect_rel;
- g.NavMousePosDirty = true;
- g.NavDisableHighlight = false;
- g.NavDisableMouseHover = true;
-}
-
// This needs to be called before we submit any widget (aka in or before Begin)
static void NavInitWindow(ImGuiWindow* window, bool force_reinit)
{
@@ -2507,7 +2507,7 @@
init_for_nav = true;
if (init_for_nav)
{
- SetNavId(0, g.NavLayer);
+ SetNavID(0, g.NavLayer);
g.NavInitRequest = true;
g.NavInitResultId = 0;
g.NavInitResultExplicit = false;
@@ -2677,7 +2677,7 @@
g.NavDisableHighlight = false;
g.NavDisableMouseHover = true;
if (g.NavLayer == 0 && g.NavWindow->NavLastIds[0] != 0)
- SetNavIdAndMoveMouse(g.NavWindow->NavLastIds[0], g.NavLayer, ImRect());
+ SetNavIDAndMoveMouse(g.NavWindow->NavLastIds[0], g.NavLayer, ImRect());
else
NavInitWindow(g.NavWindow, true);
}
@@ -2732,7 +2732,7 @@
{
// Apply result from previous navigation init request (typically select the first item, unless SetItemDefaultFocus() has been called)
IM_ASSERT(g.NavWindow);
- SetNavId(g.NavInitResultId, g.NavLayer);
+ SetNavID(g.NavInitResultId, g.NavLayer);
g.NavWindow->NavRectRel[g.NavLayer] = g.NavInitResultRectRel;
if (g.NavDisableMouseHover)
g.NavMousePosDirty = true;
@@ -2752,7 +2752,7 @@
// Apply result from previous frame navigation directional move request
ImGui::ClearActiveID();
- SetNavIdAndMoveMouse(g.NavMoveResultId, g.NavLayer, g.NavMoveResultRectRel);
+ SetNavIDAndMoveMouse(g.NavMoveResultId, g.NavLayer, g.NavMoveResultRectRel);
g.NavJustNavigatedId = g.NavMoveResultId;
g.NavMoveFromClampedRefRect = false;
}
@@ -2801,7 +2801,7 @@
ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
ImGui::FocusWindow(parent_window);
IM_ASSERT(child_window->ChildId != 0);
- SetNavId(child_window->ChildId, g.NavLayer); // FIXME-NAV: Layer not necessarily correct
+ SetNavID(child_window->ChildId, g.NavLayer); // FIXME-NAV: Layer not necessarily correct
g.NavIdIsAlive = false;
if (g.NavDisableMouseHover)
g.NavMousePosDirty = true;
@@ -2816,7 +2816,7 @@
// Leave the "menu" layer
g.NavLayer = 0;
if (g.NavWindow->NavLastIds[0])
- SetNavIdAndMoveMouse(g.NavWindow->NavLastIds[0], g.NavLayer, ImRect());
+ SetNavIDAndMoveMouse(g.NavWindow->NavLastIds[0], g.NavLayer, ImRect());
else
NavInitWindow(g.NavWindow, true);
}
@@ -9918,7 +9918,7 @@
if (!g.NavDisableMouseHover && g.NavWindow == window)
{
g.NavDisableHighlight = true;
- SetNavId(id, window->DC.NavLayerCurrent);
+ SetNavID(id, window->DC.NavLayerCurrent);
}
// Render
@@ -10154,7 +10154,7 @@
// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost)
IM_ASSERT(window->DC.NavLayerActiveMaskNext & 0x02); // Sanity check
FocusWindow(window);
- SetNavIdAndMoveMouse(window->NavLastIds[1], 1, window->NavRectRel[1]);
+ SetNavIDAndMoveMouse(window->NavLastIds[1], 1, window->NavRectRel[1]);
g.NavLayer = 1;
g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
g.NavMoveRequestForwardStep = 1;