Nav: Minor tidying up. (#787)
diff --git a/imgui.cpp b/imgui.cpp
index e337c97..0da2d40 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -5035,7 +5035,6 @@
 
         ImGuiWindow* parent_window = g.CurrentWindow;
         ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
-
         ItemSize(sz);
         if ((window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll) && !(window->Flags & ImGuiWindowFlags_NavFlattened))
         {
@@ -6265,13 +6264,13 @@
 
     if (g.NavWindow != window)
     {
-        g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId
-        g.NavIdIsAlive = false;
-        g.NavLayer = 0;
         g.NavWindow = window;
         if (window && g.NavDisableMouseHover)
             g.NavMousePosDirty = true;
         g.NavInitRequest = false;
+        g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId
+        g.NavIdIsAlive = false;
+        g.NavLayer = 0;
     }
 
     // Passing NULL allow to disable keyboard focus
diff --git a/imgui.h b/imgui.h
index 9a80026..61ff2c6 100644
--- a/imgui.h
+++ b/imgui.h
@@ -455,6 +455,7 @@
     IMGUI_API void          StyleColorsLight(ImGuiStyle* dst = NULL);
 
     // Focus, Activation
+    // (Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable, to make your code more forward compatible when navigation branch is merged)
     IMGUI_API void          SetItemDefaultFocus();                                              // make last item the default focused item of a window. Please use instead of "if (IsWindowAppearing()) SetScrollHere()" to signify "default item".
     IMGUI_API void          SetKeyboardFocusHere(int offset = 0);                               // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
 
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 3af5399..0893cba 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -2730,7 +2730,7 @@
 
         // Demonstrate keeping focus on the input box
         ImGui::SetItemDefaultFocus();
-        if (reclaim_focus) //|| ImGui::IsItemHovered())
+        if (reclaim_focus)
             ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget
 
         ImGui::End();
diff --git a/imgui_internal.h b/imgui_internal.h
index c012f38..4cf1d7c 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -247,6 +247,16 @@
     ImGuiDataType_Float2
 };
 
+enum ImGuiDir
+{
+    ImGuiDir_None    = -1,
+    ImGuiDir_Left    = 0,
+    ImGuiDir_Right   = 1,
+    ImGuiDir_Up      = 2,
+    ImGuiDir_Down    = 3,
+    ImGuiDir_Count_
+};
+
 enum ImGuiInputSource
 {
     ImGuiInputSource_None = 0,
@@ -268,16 +278,6 @@
     ImGuiInputReadMode_RepeatFast
 };
 
-enum ImGuiDir
-{
-    ImGuiDir_None    = -1,
-    ImGuiDir_Left    = 0,
-    ImGuiDir_Right   = 1,
-    ImGuiDir_Up      = 2,
-    ImGuiDir_Down    = 3,
-    ImGuiDir_Count_
-};
-
 enum ImGuiNavHighlightFlags_
 {
     ImGuiNavHighlightFlags_TypeDefault  = 1 << 0,