GetStyleColorName -> GetStyleColName for consistency with type name. Removed ImGuiStyleVar_ColumnsMinSpacing
diff --git a/imgui.cpp b/imgui.cpp
index 94f4e86..24c8cd3 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -348,13 +348,13 @@
     Alpha                   = 1.0f;             // Global alpha applies to everything in ImGui
     WindowPadding           = ImVec2(8,8);      // Padding within a window
     WindowMinSize           = ImVec2(48,48);    // Minimum window size
+    WindowRounding          = 10.0f;            // Radius of window corners rounding. Set to 0.0f to have rectangular windows
     FramePadding            = ImVec2(5,4);      // Padding within a framed rectangle (used by most widgets)
     ItemSpacing             = ImVec2(10,5);     // Horizontal and vertical spacing between widgets/lines
     ItemInnerSpacing        = ImVec2(5,5);      // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
     TouchExtraPadding       = ImVec2(0,0);      // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
     AutoFitPadding          = ImVec2(8,8);      // Extra space after auto-fit (double-clicking on resize grip)
     WindowFillAlphaDefault  = 0.70f;            // Default alpha of window background, if not specified in ImGui::Begin()
-    WindowRounding          = 10.0f;            // Radius of window corners rounding. Set to 0.0f to have rectangular windows
     TreeNodeSpacing         = 22.0f;            // Horizontal spacing when entering a tree node
     ColumnsMinSpacing       = 6.0f;             // Minimum horizontal spacing between two columns
     ScrollBarWidth          = 16.0f;            // Width of the vertical scroll bar
@@ -2758,7 +2758,6 @@
     case ImGuiStyleVar_Alpha: return &g.Style.Alpha;
     case ImGuiStyleVar_WindowRounding: return &g.Style.WindowRounding;
     case ImGuiStyleVar_TreeNodeSpacing: return &g.Style.TreeNodeSpacing;
-    case ImGuiStyleVar_ColumnsMinSpacing: return &g.Style.ColumnsMinSpacing;
     }
     return NULL;
 }
@@ -2819,7 +2818,7 @@
     }
 }
 
-const char* ImGui::GetStyleColorName(ImGuiCol idx)
+const char* ImGui::GetStyleColName(ImGuiCol idx)
 {
     // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
     switch (idx)
@@ -6719,7 +6718,7 @@
         ImGui::ColorEditMode(edit_mode);
         for (int i = 0; i < ImGuiCol_COUNT; i++)
         {
-            const char* name = GetStyleColorName(i);
+            const char* name = ImGui::GetStyleColName(i);
             if (!filter.PassFilter(name))
                 continue;
             ImGui::PushID(i);
diff --git a/imgui.h b/imgui.h
index 14a0e4c..4499f9f 100644
--- a/imgui.h
+++ b/imgui.h
@@ -280,11 +280,11 @@
     IMGUI_API void          Color(const char* prefix, const ImVec4& v);
     IMGUI_API void          Color(const char* prefix, unsigned int v);
 
-    // Logging: All text output can be redirected to tty/file/clipboard. Tree nodes are automatically opened.
+    // Logging: All text output from your interface are redirected to tty/file/clipboard. Tree nodes are automatically opened.
     IMGUI_API void          LogToTTY(int max_depth = -1);                                       // start logging to tty
     IMGUI_API void          LogToFile(int max_depth = -1, const char* filename = NULL);         // start logging to file
     IMGUI_API void          LogToClipboard(int max_depth = -1);                                 // start logging to OS clipboard
-    IMGUI_API void			LogFinish();                                                        // stop logging (close file, etc.)
+    IMGUI_API void          LogFinish();                                                        // stop logging (close file, etc.)
     IMGUI_API void          LogButtons();                                                       // helper to display buttons for logging to tty/file/clipboard
 
     // Utilities
@@ -303,7 +303,7 @@
     IMGUI_API ImVec2        GetMousePos();                                                      // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
     IMGUI_API float         GetTime();
     IMGUI_API int           GetFrameCount();
-    IMGUI_API const char*   GetStyleColorName(ImGuiCol idx);
+    IMGUI_API const char*   GetStyleColName(ImGuiCol idx);
     IMGUI_API void          GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
     IMGUI_API ImVec2        CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
 
@@ -419,7 +419,6 @@
     ImGuiStyleVar_ItemSpacing,       // ImVec2
     ImGuiStyleVar_ItemInnerSpacing,  // ImVec2
     ImGuiStyleVar_TreeNodeSpacing,   // float
-    ImGuiStyleVar_ColumnsMinSpacing  // float 
 };
 
 // Enumeration for ColorEditMode()
@@ -445,13 +444,13 @@
     float       Alpha;                      // Global alpha applies to everything in ImGui
     ImVec2      WindowPadding;              // Padding within a window
     ImVec2      WindowMinSize;              // Minimum window size
+    float       WindowRounding;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows
     ImVec2      FramePadding;               // Padding within a framed rectangle (used by most widgets)
     ImVec2      ItemSpacing;                // Horizontal and vertical spacing between widgets/lines
     ImVec2      ItemInnerSpacing;           // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
     ImVec2      TouchExtraPadding;          // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
     ImVec2      AutoFitPadding;             // Extra space after auto-fit (double-clicking on resize grip)
     float       WindowFillAlphaDefault;     // Default alpha of window background, if not specified in ImGui::Begin()
-    float       WindowRounding;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows
     float       TreeNodeSpacing;            // Horizontal spacing when entering a tree node
     float       ColumnsMinSpacing;          // Minimum horizontal spacing between two columns
     float       ScrollBarWidth;             // Width of the vertical scroll bar