Nav: simplify wrap requests code (may soon be useable for tabbing)
diff --git a/imgui.cpp b/imgui.cpp
index ba7c9c5..367fc85 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8437,7 +8437,7 @@
IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
IM_ASSERT(g.BeginPopupStack.Size > 0);
- // Make all menus and popups wrap around for now, may need to expose that policy.
+ // Make all menus and popups wrap around for now, may need to expose that policy (e.g. focus scope could include wrap/loop policy flags used by new move requests)
if (g.NavWindow == window)
NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY);
@@ -8952,14 +8952,14 @@
g.NavWindow->NavRectRel[g.NavLayer] = bb_rel;
}
-void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags)
+// Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire
+// popup is assembled and in case of appended popups it is not clear which EndPopup() call is final.
+void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags wrap_flags)
{
ImGuiContext& g = *GImGui;
-
- // Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire
- // popup is assembled and in case of appended popups it is not clear which EndPopup() call is final.
- g.NavWrapRequestWindow = window;
- g.NavWrapRequestFlags = move_flags;
+ IM_ASSERT(wrap_flags != 0); // Call with _WrapX, _WrapY, _LoopX, _LoopY
+ if (g.NavWindow == window && g.NavMoveRequest && g.NavLayer == ImGuiNavLayer_Main)
+ g.NavMoveRequestFlags |= wrap_flags;
}
// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0).
@@ -9105,8 +9105,6 @@
ImGuiIO& io = g.IO;
io.WantSetMousePos = false;
- g.NavWrapRequestWindow = NULL;
- g.NavWrapRequestFlags = ImGuiNavMoveFlags_None;
#if 0
if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
#endif
@@ -9546,11 +9544,12 @@
NavUpdateWindowingOverlay();
// Perform wrap-around in menus
- ImGuiWindow* window = g.NavWrapRequestWindow;
- ImGuiNavMoveFlags move_flags = g.NavWrapRequestFlags;
- if (window != NULL && g.NavWindow == window && NavMoveRequestButNoResultYet() && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == ImGuiNavLayer_Main)
+ // FIXME-NAV: Wrap support could be moved to the scoring function and than WrapX would function without an extra frame. This is essentially same as tabbing!
+ ImGuiWindow* window = g.NavWindow;
+ const ImGuiNavMoveFlags move_flags = g.NavMoveRequestFlags;
+ const ImGuiNavMoveFlags wanted_flags = ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY;
+ if (window && NavMoveRequestButNoResultYet() && (g.NavMoveRequestFlags & wanted_flags) && g.NavMoveRequestForward == ImGuiNavForward_None)
{
- IM_ASSERT(move_flags != 0); // No points calling this with no wrapping
ImRect bb_rel = window->NavRectRel[0];
ImGuiDir clip_dir = g.NavMoveDir;
diff --git a/imgui_internal.h b/imgui_internal.h
index 017e8de..a1f67be 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -938,9 +938,9 @@
ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
ImGuiNavMoveFlags_LoopY = 1 << 1,
ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
- ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness
+ ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
- ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible.
+ ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible (used by PageUp/PageDown)
ImGuiNavMoveFlags_ScrollToEdge = 1 << 6
};
@@ -1534,8 +1534,6 @@
ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow
ImGuiNavItemData NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
- ImGuiWindow* NavWrapRequestWindow; // Window which requested trying nav wrap-around.
- ImGuiNavMoveFlags NavWrapRequestFlags; // Wrap-around operation flags.
// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
@@ -1734,8 +1732,6 @@
NavMoveRequestForward = ImGuiNavForward_None;
NavMoveRequestKeyMods = ImGuiKeyModFlags_None;
NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
- NavWrapRequestWindow = NULL;
- NavWrapRequestFlags = ImGuiNavMoveFlags_None;
NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;