Debug Log: Added IO events logging.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 4d4c894..3b10870 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -77,7 +77,8 @@
- Platform IME: [Windows] Fixed a call to ImmAssociateContextEx() leading to freeze on some setups.
(#2589, #5535, #5264, #4972)
- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
-- Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
+- Debug Tools: Debug Log: Added IO events logging.
+- Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
to use the Item Picker in e.g. menus. (#2673)
- Backends: Metal: Use __bridge for ARC based systems. (#5403) [@stack]
- Backends: Metal: Add dispatch synchronization. (#5447) [@luigifcruz]
@@ -176,10 +177,10 @@
- DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion]
- DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. (#5249, #5293, #3491)
- DrawList: Circle with a radius smaller than 0.5f won't appear, to be consistent with other primitives. [@thedmd]
-- Debug: Added ShowDebugLogWindow() showing an opt-in synthetic log of principal events (focus, popup,
- active id changes) helping to diagnose issues.
-- Debug: Added DebugTextEncoding() function to facilitate diagnosing issues when not sure about whether
- you have a UTF-8 text encoding issue or a font loading issue. [@LaMarche05, @ocornut]
+- Debug Tools: Debug Log: Added ShowDebugLogWindow() showing an opt-in synthetic log of principal events
+ (focus, popup, active id changes) helping to diagnose issues.
+- Debug Tools: Added DebugTextEncoding() function to facilitate diagnosing issues when not sure about
+ whether you have a UTF-8 text encoding issue or a font loading issue. [@LaMarche05, @ocornut]
- Demo: Add better demo of how to use SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard().
- Metrics: Added a "UTF-8 Encoding Viewer" section using the aforementioned DebugTextEncoding() function.
- Metrics: Added "InputText" section to visualize internal state (#4947, #4949).
@@ -1740,8 +1741,8 @@
returning true. This also effectively make ColorEdit4() not incorrect trigger IsItemDeactivatedAfterEdit()
when clicking the color button to open the picker popup. (#1875)
- Misc: Added IMGUI_DISABLE_METRICS_WINDOW imconfig.h setting to explicitly compile out ShowMetricsWindow().
-- Debug, Metrics: Added "Tools->Item Picker" tool which allow clicking on a widget to break in the debugger
- within the item code. The tool calls IM_DEBUG_BREAK() which can be redefined in imconfig.h if needed.
+- Debug Tools: Added "Metrics->Tools->Item Picker" tool which allow clicking on a widget to break in the
+ debugger within the item code. The tool calls IM_DEBUG_BREAK() which can be redefined in imconfig.h.
- ImDrawList: Fixed CloneOutput() helper crashing. (#1860) [@gviot]
- ImDrawList::ChannelsSplit(), ImDrawListSplitter: Fixed an issue with merging draw commands between
channel 0 and 1. (#2624)
diff --git a/imgui.cpp b/imgui.cpp
index 09bfb3e..5cd8142 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -7973,17 +7973,17 @@
IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT && source >= 0 && source < ImGuiInputSource_COUNT);
return input_source_names[source];
}
-#endif
-
-/*static void DebugPrintInputEvent(const char* prefix, const ImGuiInputEvent* e)
+static void DebugPrintInputEvent(const char* prefix, const ImGuiInputEvent* e)
{
- if (e->Type == ImGuiInputEventType_MousePos) { IMGUI_DEBUG_LOG_IO("%s: MousePos (%.1f %.1f)\n", prefix, e->MousePos.PosX, e->MousePos.PosY); return; }
+ ImGuiContext& g = *GImGui;
+ if (e->Type == ImGuiInputEventType_MousePos) { IMGUI_DEBUG_LOG_IO("%s: MousePos (%.1f, %.1f)\n", prefix, e->MousePos.PosX, e->MousePos.PosY); return; }
if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG_IO("%s: MouseButton %d %s\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up"); return; }
- if (e->Type == ImGuiInputEventType_MouseWheel) { IMGUI_DEBUG_LOG_IO("%s: MouseWheel (%.1f %.1f)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY); return; }
+ if (e->Type == ImGuiInputEventType_MouseWheel) { IMGUI_DEBUG_LOG_IO("%s: MouseWheel (%.1f, %.1f)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY); return; }
if (e->Type == ImGuiInputEventType_Key) { IMGUI_DEBUG_LOG_IO("%s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; }
if (e->Type == ImGuiInputEventType_Text) { IMGUI_DEBUG_LOG_IO("%s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; }
if (e->Type == ImGuiInputEventType_Focus) { IMGUI_DEBUG_LOG_IO("%s: AppFocused %d\n", prefix, e->AppFocused.Focused); return; }
-}*/
+}
+#endif
// Process input queue
// We always call this with the value of 'bool g.IO.ConfigInputTrickleEventQueue'.
@@ -8006,13 +8006,14 @@
int event_n = 0;
for (; event_n < g.InputEventsQueue.Size; event_n++)
{
- const ImGuiInputEvent* e = &g.InputEventsQueue[event_n];
+ ImGuiInputEvent* e = &g.InputEventsQueue[event_n];
if (e->Type == ImGuiInputEventType_MousePos)
{
ImVec2 event_pos(e->MousePos.PosX, e->MousePos.PosY);
if (IsMousePosValid(&event_pos))
event_pos = ImVec2(ImFloorSigned(event_pos.x), ImFloorSigned(event_pos.y)); // Apply same flooring as UpdateMouseInputs()
- if (io.MousePos.x != event_pos.x || io.MousePos.y != event_pos.y)
+ e->IgnoredAsSame = (io.MousePos.x == event_pos.x && io.MousePos.y == event_pos.y);
+ if (!e->IgnoredAsSame)
{
// Trickling Rule: Stop processing queued events if we already handled a mouse button change
if (trickle_fast_inputs && (mouse_button_changed != 0 || mouse_wheeled || key_changed || text_inputted))
@@ -8025,7 +8026,8 @@
{
const ImGuiMouseButton button = e->MouseButton.Button;
IM_ASSERT(button >= 0 && button < ImGuiMouseButton_COUNT);
- if (io.MouseDown[button] != e->MouseButton.Down)
+ e->IgnoredAsSame = (io.MouseDown[button] == e->MouseButton.Down);
+ if (!e->IgnoredAsSame)
{
// Trickling Rule: Stop processing queued events if we got multiple action on the same button
if (trickle_fast_inputs && ((mouse_button_changed & (1 << button)) || mouse_wheeled))
@@ -8036,7 +8038,8 @@
}
else if (e->Type == ImGuiInputEventType_MouseWheel)
{
- if (e->MouseWheel.WheelX != 0.0f || e->MouseWheel.WheelY != 0.0f)
+ e->IgnoredAsSame = (e->MouseWheel.WheelX == 0.0f && e->MouseWheel.WheelY == 0.0f);
+ if (!e->IgnoredAsSame)
{
// Trickling Rule: Stop processing queued events if we got multiple action on the event
if (trickle_fast_inputs && (mouse_moved || mouse_button_changed != 0))
@@ -8052,7 +8055,8 @@
IM_ASSERT(key != ImGuiKey_None);
const int keydata_index = (key - ImGuiKey_KeysData_OFFSET);
ImGuiKeyData* keydata = &io.KeysData[keydata_index];
- if (keydata->Down != e->Key.Down || keydata->AnalogValue != e->Key.AnalogValue)
+ e->IgnoredAsSame = (keydata->Down == e->Key.Down && keydata->AnalogValue == e->Key.AnalogValue);
+ if (!e->IgnoredAsSame)
{
// Trickling Rule: Stop processing queued events if we got multiple action on the same button
if (trickle_fast_inputs && keydata->Down != e->Key.Down && (key_changed_mask.TestBit(keydata_index) || text_inputted || mouse_button_changed != 0))
@@ -8093,7 +8097,10 @@
{
// We intentionally overwrite this and process lower, in order to give a chance
// to multi-viewports backends to queue AddFocusEvent(false) + AddFocusEvent(true) in same frame.
- io.AppFocusLost = !e->AppFocused.Focused;
+ const bool focus_lost = !e->AppFocused.Focused;
+ e->IgnoredAsSame = (io.AppFocusLost == focus_lost);
+ if (!e->IgnoredAsSame)
+ io.AppFocusLost = focus_lost;
}
else
{
@@ -8107,9 +8114,11 @@
g.InputEventsTrail.push_back(g.InputEventsQueue[n]);
// [DEBUG]
- /*if (event_n != 0)
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
+ if (event_n != 0 && (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO))
for (int n = 0; n < g.InputEventsQueue.Size; n++)
- DebugPrintInputEvent(n < event_n ? "Processed" : "Remaining", &g.InputEventsQueue[n]);*/
+ DebugPrintInputEvent(n < event_n ? (g.InputEventsQueue[n].IgnoredAsSame ? "Processed (Same)" : "Processed") : "Remaining", &g.InputEventsQueue[n]);
+#endif
// Remaining events will be processed on the next frame
if (event_n == g.InputEventsQueue.Size)
@@ -13265,6 +13274,7 @@
SameLine(); CheckboxFlags("Focus", &g.DebugLogFlags, ImGuiDebugLogFlags_EventFocus);
SameLine(); CheckboxFlags("Popup", &g.DebugLogFlags, ImGuiDebugLogFlags_EventPopup);
SameLine(); CheckboxFlags("Nav", &g.DebugLogFlags, ImGuiDebugLogFlags_EventNav);
+ SameLine(); CheckboxFlags("IO", &g.DebugLogFlags, ImGuiDebugLogFlags_EventIO);
if (SmallButton("Clear"))
g.DebugLogBuf.clear();
diff --git a/imgui_internal.h b/imgui_internal.h
index 193545e..ab76fb0 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1238,6 +1238,7 @@
ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text
ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus
};
+ bool IgnoredAsSame;
bool AddedByTestEngine;
ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }