Version 1.91.0
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 1c4bd71..8c83dad 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -36,9 +36,11 @@
- Please report any issue!
-----------------------------------------------------------------------
- VERSION 1.91.0 WIP (In Progress)
+ VERSION 1.91.0 (Released 2024-07-30)
-----------------------------------------------------------------------
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.0
+
Breaking changes:
- IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
@@ -46,7 +48,7 @@
- new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
It is expected that for a vast majority of users this is automatically set by core
library and/or platform backend so it won't have any effect.
-- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax().
+- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (#7838)
You should never need those functions! You can do everything in less a confusing manner by only
using GetCursorScreenPos() and GetContentRegionAvail(). Also always consider that if you are using
GetWindowPos() and GetCursorPos() you may also be making things unnecessarily complicated.
@@ -69,32 +71,24 @@
- Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
- Backends: GLFW+Emscripten: Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
- ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with additional GLFWWindow* parameter. (#7647) [@ypujante]
+ ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with an additional GLFWWindow* parameter. (#7647) [@ypujante]
Other changes:
- Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
- Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
- Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
-- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match tye
+ Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default Windows/Linux/Mac implementations.
+- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the
typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
- Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared item flags:
- - Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
- - Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
- - Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
- - Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
- - Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
- Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
- (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
- - This was mostly all previously in imgui_internal.h.
-- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. This is a simplified version of a more
- complete set of function available in imgui_internal.h. One common use-case for this is to allow
- your items to disable standard inputs behaviors such as Tab or Alt handling, Mouse Wheel scrolling,
- etc. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
- // Hovering or activating the button will disable mouse wheel default behavior to scroll
- InvisibleButton(...);
- SetItemKeyOwner(ImGuiKey_MouseWheelY);
+ - Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
+ - Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
+ - Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
+ - Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
+ - Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
+ Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
+ (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
+ - This was mostly all previously in imgui_internal.h.
- Multi-Select: added multi-select API and demos. (#1861, #6518)
- This system implements standard multi-selection idioms (CTRL+mouse click, CTRL+keyboard moves,
SHIFT+mouse click, SHIFT+keyboard moves, etc.) with support for clipper (not submitting non-visible
@@ -103,15 +97,16 @@
This is designed to allow all kinds of selection storage you may use in your application
(e.g. set/map/hash, intrusive selection, interval trees, up to you).
- The supported widgets are Selectable(), Checkbox(). TreeNode() is also technically supported but...
- using this correctly is more complicated (you need some sort of linear/random access to your tree,
+ using this correctly is more complicated. You need some sort of linear/random access to your tree,
which is suited to advanced trees setups already implementing filters and clipper.
- We will work toward simplifying and demoing this later.
- - A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app.
+ We will work toward simplifying our existing demo for trees.
+ - A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app
+ (likely to suit a majority of users).
- Documentation:
- Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for API overview.
- Demo code + headers are well commented.
- Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
- - Added IsItemToggledSelection() for use if you need latest selection update during currnet iteration.
+ - Added IsItemToggledSelection() for use if you need latest selection update during current iteration.
- Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
- BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO structure, which
is mostly an array of ImGuiSelectionRequest actions (clear, select all, set range, etc.)
@@ -142,12 +137,23 @@
- Multi-Select (with clipper)
- Multi-Select (with deletion)
- Multi-Select (dual list box) (#6648)
+ - Multi-Select (in a table)
- Multi-Select (checkboxes)
- Multi-Select (multiple scopes)
+ - Multi-Select (tiled assert browser)
+ - Multi-Select (trees) (#1861)
- Multi-Select (advanced)
+- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API.
+ This is a simplified version of a more complete set of function available in imgui_internal.h.
+ One common use-case for this is to allow your widgets to disable standard inputs behaviors such
+ as Tab or Alt handling, Mouse Wheel scrolling, etc.
+ (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
+ // Hovering or activating the button will disable mouse wheel default behavior to scroll
+ InvisibleButton(...);
+ SetItemKeyOwner(ImGuiKey_MouseWheelY);
- Nav: fixed clicking window decorations (e.g. resize borders) from losing focused item when
within a child window using ImGuiChildFlags_NavFlattened.
-- InputText: added '\' and '/' as word seperator. (#7824, #7704) [@reduf]
+- InputText: added '\' and '/' as word separator. (#7824, #7704) [@reduf]
- TreeNode: added SetNextItemStorageID() to specify/override the identifier used for persisting
open/close storage. Useful if needing to often read/write from storage without manipulating
the ID stack. (#7553, #6990, #3823, #1131)
@@ -155,35 +161,37 @@
the hovered state. (#7820) [@rerilier]
- Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
can use the clipper without knowing the amount of items beforehand. (#1311)
- In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration
+ In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) at the end of your iteration
loop to position the layout cursor correctly. This is done automatically if provided a count to Begin().
- Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
-- TabBar, Style: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
- thickness of the horizontal line over selectable tabs. [@DctrNoob]
-- Misc: added GetID(int) variant for consistency. (#7111)
+- Style, TabBar: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
+ thickness of the horizontal line over selected tabs. [@DctrNoob]
- Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
-- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
- Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
- other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
-- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
-- Debug Tools: Debug Log: Fixed incorrect checkbox layout when partially clipped.
-- Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and
+- Misc: added GetID(int) variant for consistency. (#7111)
+- Debug Tools:
+ - Debug Log: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
+ Printed entries include imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
+ other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
+ - Debug Log: Added "Configure Outputs.." button. (#5855)
+ - Debug Log: Fixed incorrect checkbox layout when partially clipped.
+- Demo: Reworked "Property Editor" demo in a manner that more resemble the tree data and
struct description data that a real application would want to use.
-- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN.
- (#7768, #4858, #2622) [@Aemony]
-- Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
-- Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
-- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
-- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
-- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
-- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
- [@ypujante, @ocornut]
-- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
- not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
- workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
- (#7647) [@ypujante]
-- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
- "Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
+- Backends:
+ - Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of (VK_LWIN || VK_RWIN).
+ (#7768, #4858, #2622) [@Aemony]
+ - Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
+ - Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
+ - Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
+ - Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
+ - Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
+ - Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
+ [@ypujante, @ocornut]
+ - Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
+ not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
+ workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
+ (#7647) [@ypujante]
+ - Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
+ "Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
-----------------------------------------------------------------------
diff --git a/imgui.cpp b/imgui.cpp
index 728fc08..2c86112 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
// (main code and documentation)
// Help:
@@ -430,7 +430,7 @@
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- - 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax().
+ - 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
you should never need those functions. you can do everything with GetCursorScreenPos() and GetContentRegionAvail() in a more simple way.
- instead of: GetWindowContentRegionMax().x - GetCursorPos().x
- you can use: GetContentRegionAvail().x
diff --git a/imgui.h b/imgui.h
index 898308b..05e48a1 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
// (headers)
// Help:
@@ -27,8 +27,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION "1.91.0 WIP"
-#define IMGUI_VERSION_NUM 19099
+#define IMGUI_VERSION "1.91.0"
+#define IMGUI_VERSION_NUM 19100
#define IMGUI_HAS_TABLE
/*
@@ -480,7 +480,7 @@
IMGUI_API void SetCursorPos(const ImVec2& local_pos); // [window-local] "
IMGUI_API void SetCursorPosX(float local_x); // [window-local] "
IMGUI_API void SetCursorPosY(float local_y); // [window-local] "
- IMGUI_API ImVec2 GetCursorStartPos(); // [window-local] initial cursor position, in window-local coordinates
+ IMGUI_API ImVec2 GetCursorStartPos(); // [window-local] initial cursor position, in window-local coordinates. Call GetCursorScreenPos() after Begin() to get the absolute coordinates version.
// Other layout functions
IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
@@ -669,12 +669,12 @@
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
- // Multi-selection system for Selectable(), Checkbox() functions*
+ // Multi-selection system for Selectable(), Checkbox(), TreeNode() functions [BETA]
// - This enables standard multi-selection/range-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc.) in a way that also allow a clipper to be used.
// - ImGuiSelectionUserData is often used to store your item index within the current view (but may store something else).
// - Read comments near ImGuiMultiSelectIO for instructions/details and see 'Demo->Widgets->Selection State & Multi-Select' for demo.
- // - (*) TreeNode() is technically supported but... using this correctly is more complicate: you need some sort of linear/random access to your tree,
- // which is suited to advanced trees setups already implementing filters and clipper. We will work toward simplifying and demoing this.
+ // - TreeNode() is technically supported but... using this correctly is more complicated. You need some sort of linear/random access to your tree,
+ // which is suited to advanced trees setups already implementing filters and clipper. We will work simplifying the current demo.
// - 'selection_size' and 'items_count' parameters are optional and used by a few features. If they are costly for you to compute, you may avoid them.
IMGUI_API ImGuiMultiSelectIO* BeginMultiSelect(ImGuiMultiSelectFlags flags, int selection_size = -1, int items_count = -1);
IMGUI_API ImGuiMultiSelectIO* EndMultiSelect();
@@ -2781,10 +2781,10 @@
ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection). With BoxSelect is also ensure contiguous SetRange requests are not combined into one. This allows not handling interpolation in SetRange requests.
- ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
- ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
- ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, // Disable clearing selection when clicking/selecting an already selected item
- ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
+ ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes).
+ ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes).
+ ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, // Disable clearing selection when clicking/selecting an already selected item.
+ ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
ImGuiMultiSelectFlags_BoxSelect2d = 1 << 7, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This is slower: alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 8, // Disable scrolling when box-selecting near edges of scope.
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 9, // Clear selection when pressing Escape while scope is focused.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index a5f7408..4d6c2bb 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
// (demo code)
// Help:
@@ -3621,7 +3621,7 @@
static bool use_deletion = true;
static bool use_drag_drop = true;
static bool show_in_table = false;
- static bool show_color_button = false;
+ static bool show_color_button = true;
static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
static WidgetType widget_type = WidgetType_Selectable;
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 69e4f85..57486a6 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
// (drawing and font code)
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index 7e9b226..ab43922 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 9c8262f..37dd703 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
// (tables and columns code)
/*
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 8e35df6..2aa24ef 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
// (widgets code)
/*