Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index d455de3..f80cda1 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -83,6 +83,7 @@
- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
- Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups.
(#2589, #5535, #5264, #4972)
+- Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
- Debug Tools: Debug Log: Added 'IO' and 'Clipper' events logging.
- Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
diff --git a/imgui.cpp b/imgui.cpp
index 9a13323..fdccea9 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2860,6 +2860,11 @@
void ImGui::PopStyleColor(int count)
{
ImGuiContext& g = *GImGui;
+ if (g.ColorStack.Size < count)
+ {
+ IM_ASSERT_USER_ERROR(g.ColorStack.Size > count, "Calling PopStyleColor() too many times: stack underflow.");
+ count = g.ColorStack.Size;
+ }
while (count > 0)
{
ImGuiColorMod& backup = g.ColorStack.back();
@@ -2944,6 +2949,11 @@
void ImGui::PopStyleVar(int count)
{
ImGuiContext& g = *GImGui;
+ if (g.StyleVarStack.Size < count)
+ {
+ IM_ASSERT_USER_ERROR(g.StyleVarStack.Size > count, "Calling PopStyleVar() too many times: stack underflow.");
+ count = g.StyleVarStack.Size;
+ }
while (count > 0)
{
// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.