Settings: basic refactor so that additional data structures can be loaded/saved. Parser/saver is still the minimum viable poor-man parsing.
diff --git a/imgui.cpp b/imgui.cpp
index 8b61898..41b3b62 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -647,7 +647,7 @@
static ImGuiSettingsWindow* AddWindowSettings(const char* name);
static void LoadIniSettingsFromDisk(const char* ini_filename);
-static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end = NULL);
+static void LoadIniSettingsFromMemory(const char* buf);
static void SaveIniSettingsToDisk(const char* ini_filename);
static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
static void MarkIniSettingsDirty(ImGuiWindow* window);
@@ -924,8 +924,16 @@
char* ImStrdup(const char *str)
{
size_t len = strlen(str) + 1;
- void* buff = ImGui::MemAlloc(len);
- return (char*)memcpy(buff, (const void*)str, len);
+ void* buf = ImGui::MemAlloc(len);
+ return (char*)memcpy(buf, (const void*)str, len);
+}
+
+char* ImStrchrRange(const char* str, const char* str_end, char c)
+{
+ for ( ; str < str_end; str++)
+ if (*str == c)
+ return (char*)str;
+ return NULL;
}
int ImStrlenW(const ImWchar* str)
@@ -2463,12 +2471,75 @@
ImGui::Begin("Debug##Default");
}
+static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name)
+{
+ ImGuiSettingsWindow* settings = FindWindowSettings(name);
+ if (!settings)
+ settings = AddWindowSettings(name);
+ return (void*)settings;
+}
+
+static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line)
+{
+ ImGuiSettingsWindow* settings = (ImGuiSettingsWindow*)entry;
+ float x, y;
+ int i;
+ if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
+ else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
+ else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
+}
+
+static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf)
+{
+ // Gather data from windows that were active during this session
+ for (int i = 0; i != g.Windows.Size; i++)
+ {
+ ImGuiWindow* window = g.Windows[i];
+ if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
+ continue;
+ ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
+ if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
+ continue;
+ settings->Pos = window->Pos;
+ settings->Size = window->SizeFull;
+ settings->Collapsed = window->Collapsed;
+ }
+
+ // Write a buffer
+ // If a window wasn't opened in this session we preserve its settings
+ buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
+ for (int i = 0; i != g.SettingsWindows.Size; i++)
+ {
+ const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
+ if (settings->Pos.x == FLT_MAX)
+ continue;
+ const char* name = settings->Name;
+ if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
+ name = p;
+ buf->appendf("[Window][%s]\n", name);
+ buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
+ buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
+ buf->appendf("Collapsed=%d\n", settings->Collapsed);
+ buf->appendf("\n");
+ }
+}
+
void ImGui::Initialize()
{
ImGuiContext& g = *GImGui;
g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer();
+ // Add .ini handle for ImGuiWindow type
+ ImGuiSettingsHandler ini_handler;
+ ini_handler.TypeName = "Window";
+ ini_handler.TypeHash = ImHash("Window", 0, 0);
+ ini_handler.ReadOpenEntryFn = SettingsHandlerWindow_ReadOpenEntry;
+ ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine;
+ ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll;
+ g.SettingsHandlers.push_back(ini_handler);
+
+ // Load .ini file
IM_ASSERT(g.SettingsWindows.empty());
LoadIniSettingsFromDisk(g.IO.IniFilename);
g.Initialized = true;
@@ -2506,7 +2577,6 @@
g.MovingWindow = NULL;
for (int i = 0; i < g.SettingsWindows.Size; i++)
ImGui::MemFree(g.SettingsWindows[i].Name);
- g.SettingsWindows.clear();
g.ColorModifiers.clear();
g.StyleModifiers.clear();
g.FontStack.clear();
@@ -2522,6 +2592,9 @@
g.InputTextState.InitialText.clear();
g.InputTextState.TempTextBuffer.clear();
+ g.SettingsWindows.clear();
+ g.SettingsHandlers.clear();
+
if (g.LogFile && g.LogFile != stdout)
{
fclose(g.LogFile);
@@ -2562,54 +2635,64 @@
return settings;
}
-// Zero-tolerance, poor-man .ini parsing
-// FIXME: Write something less rubbish
static void LoadIniSettingsFromDisk(const char* ini_filename)
{
if (!ini_filename)
return;
- int file_size;
- char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_size, 1);
+ char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", NULL, +1);
if (!file_data)
return;
- LoadIniSettingsFromMemory(file_data, file_data + file_size);
+ LoadIniSettingsFromMemory(file_data);
ImGui::MemFree(file_data);
}
-static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end)
+// Zero-tolerance, no error reporting, cheap .ini parsing
+static void LoadIniSettingsFromMemory(const char* buf_readonly)
{
+ // For convenience and to make the code simpler, we'll write zero terminators inside the buffer. So let's create a writable copy.
+ char* buf = ImStrdup(buf_readonly);
+ char* buf_end = buf + strlen(buf);
+
ImGuiContext& g = *GImGui;
- if (!buf_end)
- buf_end = buf + strlen(buf);
- ImGuiSettingsWindow* settings = NULL;
- for (const char* line_start = buf; line_start < buf_end; )
+ void* entry_data = NULL;
+ const ImGuiSettingsHandler* entry_handler = NULL;
+
+ char* line_end = NULL;
+ for (char* line = buf; line < buf_end; line = line_end + 1)
{
- const char* line_end = line_start;
+ // Skip new lines markers, then find end of the line
+ while (*line == '\n' || *line == '\r')
+ line++;
+ line_end = line;
while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
line_end++;
+ line_end[0] = 0;
- if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']')
+ if (line[0] == '[' && line_end > line && line_end[-1] == ']')
{
- char name[64];
- ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", (int)(line_end-line_start-2), line_start+1);
- settings = FindWindowSettings(name);
- if (!settings)
- settings = AddWindowSettings(name);
+ // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
+ char* name_end = line_end - 1;
+ *name_end = 0;
+ char* type_start = line + 1;
+ char* type_end = ImStrchrRange(type_start, name_end, ']');
+ char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
+ if (type_start && type_end && name_start++ && name_end)
+ {
+ const ImGuiID type_hash = ImHash(type_start, type_end - type_start, 0);
+ entry_handler = NULL;
+ for (int handler_n = 0; handler_n < g.SettingsHandlers.Size && entry_handler == NULL; handler_n++)
+ if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
+ entry_handler = &g.SettingsHandlers[handler_n];
+ entry_data = entry_handler ? entry_handler->ReadOpenEntryFn(g, name_start) : NULL;
+ }
}
- else if (settings)
+ else if (entry_handler != NULL && entry_data != NULL)
{
- float x, y;
- int i;
- if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2)
- settings->Pos = ImVec2(x, y);
- else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2)
- settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
- else if (sscanf(line_start, "Collapsed=%d", &i) == 1)
- settings->Collapsed = (i != 0);
+ // Let type handler parse the line
+ entry_handler->ReadLineFn(g, entry_data, line);
}
-
- line_start = line_end+1;
}
+ ImGui::MemFree(buf);
}
static void SaveIniSettingsToDisk(const char* ini_filename)
@@ -2622,7 +2705,6 @@
ImVector<char> buf;
SaveIniSettingsToMemory(buf);
- // Write .ini file
FILE* f = ImFileOpen(ini_filename, "wt");
if (!f)
return;
@@ -2635,39 +2717,11 @@
ImGuiContext& g = *GImGui;
g.SettingsDirtyTimer = 0.0f;
- // Gather data from windows that were active during this session
- for (int i = 0; i != g.Windows.Size; i++)
- {
- ImGuiWindow* window = g.Windows[i];
- if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
- continue;
- ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
- if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
- continue;
- settings->Pos = window->Pos;
- settings->Size = window->SizeFull;
- settings->Collapsed = window->Collapsed;
- }
-
- // Write a buffer
- // If a window wasn't opened in this session we preserve its settings
ImGuiTextBuffer buf;
- buf.reserve(g.SettingsWindows.Size * 64); // ballpark reserve
- for (int i = 0; i != g.SettingsWindows.Size; i++)
- {
- const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
- if (settings->Pos.x == FLT_MAX)
- continue;
- const char* name = settings->Name;
- if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
- name = p;
- buf.appendf("[%s]\n", name);
- buf.appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
- buf.appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
- buf.appendf("Collapsed=%d\n", settings->Collapsed);
- buf.appendf("\n");
- }
+ for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
+ g.SettingsHandlers[handler_n].WriteAllFn(g, &buf);
+ buf.Buf.pop_back(); // Remove extra zero-terminator used by ImGuiTextBuffer
out_buf.swap(buf.Buf);
}
diff --git a/imgui_internal.h b/imgui_internal.h
index ed22792..e5ecb8b 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -106,6 +106,7 @@
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, int count);
IMGUI_API void ImStrncpy(char* dst, const char* src, int count);
IMGUI_API char* ImStrdup(const char* str);
+IMGUI_API char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
IMGUI_API int ImStrlenW(const ImWchar* str);
IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
@@ -379,6 +380,15 @@
bool Collapsed;
};
+struct ImGuiSettingsHandler
+{
+ const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
+ ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
+ void* (*ReadOpenEntryFn)(ImGuiContext& ctx, const char* name);
+ void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
+ void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
+};
+
// Mouse cursor data (used when io.MouseDrawCursor is set)
struct ImGuiMouseCursorData
{
@@ -438,8 +448,6 @@
ImGuiWindow* ActiveIdWindow;
ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
- ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini Settings
- float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
@@ -488,6 +496,11 @@
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
+ // Settings
+ float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
+ ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini settings for ImGuiWindow
+ ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
+
// Logging
bool LogEnabled;
FILE* LogFile; // If != NULL log to stdout/ file
@@ -532,7 +545,6 @@
ActiveIdWindow = NULL;
MovingWindow = NULL;
MovingWindowMoveId = 0;
- SettingsDirtyTimer = 0.0f;
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
@@ -565,6 +577,8 @@
MouseCursor = ImGuiMouseCursor_Arrow;
memset(MouseCursorData, 0, sizeof(MouseCursorData));
+ SettingsDirtyTimer = 0.0f;
+
LogEnabled = false;
LogFile = NULL;
LogClipboard = NULL;