InputText: fixed an issue where using Escape with ImGuiInputTextFlags_EscapeClearsAll. (#8915, #8273)
Regression test: "widgets_inputtext_temp_buffer_2"
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 172e2f5..da1fd9b 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -59,6 +59,9 @@
would not write back the reverted value during the IsItemDeactivatedAfterEdit()
frame if the provided input buffer doesn't store temporary edits.
(regression in 1.91.7) (#8915, #8273)
+- InputText: fixed an issue where using Escape with ImGuiInputTextFlags_EscapeClearsAll
+ would not write back the cleared value during the IsItemDeactivatedAfterEdit()
+ frame if the provided input buffer doesn't store temporary edits. (#8915, #8273)
- InputText: allow passing an empty string with buf_size==0. (#8907)
In theory the buffer size should always account for a zero-terminator, but idioms
such as using InputTextMultiline() with ImGuiInputTextFlags_ReadOnly to display
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 1d6fc9a..f66baf7 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -4966,7 +4966,7 @@
{
if (flags & ImGuiInputTextFlags_EscapeClearsAll)
{
- if (buf[0] != 0)
+ if (state->TextA.Data[0] != 0)
{
revert_edit = true;
}
@@ -5058,7 +5058,7 @@
if (flags & ImGuiInputTextFlags_EscapeClearsAll)
{
// Clear input
- IM_ASSERT(buf[0] != 0); // FIXME: use TextA here?
+ IM_ASSERT(state->TextA.Data[0] != 0);
apply_new_text = "";
apply_new_text_length = 0;
value_changed = true;