Merge branch 'master' of https://github.com/ocornut/imgui
diff --git a/examples/README.txt b/examples/README.txt
index 28035f5..a6cdf04 100644
--- a/examples/README.txt
+++ b/examples/README.txt
@@ -52,3 +52,7 @@
allegro5_example/
Allegro 5 example.
+
+marmalade_example/
+ Marmalade example using IwGx
+
diff --git a/examples/marmalade_example/data/app.icf b/examples/marmalade_example/data/app.icf
new file mode 100644
index 0000000..fcd6585
--- /dev/null
+++ b/examples/marmalade_example/data/app.icf
@@ -0,0 +1,32 @@
+# This file is for configuration settings for your
+# application.
+#
+# The syntax is similar to windows .ini files ie
+#
+# [GroupName]
+# Setting = Value
+#
+# Which can be read by your application using
+# e.g s3eConfigGetString("GroupName", "Setting", string)
+#
+# All settings must be documented in .config.txt files.
+# New settings specific to this application should be
+# documented in app.config.txt
+#
+# Some conditional operations are also permitted, see the
+# S3E documentation for details.
+
+[S3E]
+MemSize=6000000
+MemSizeDebug=6000000
+DispFixRot=FixedLandscape
+
+# emulate iphone 5 resolution, change these settings to emulate other display resolution
+WinWidth=1136
+WinHeight=640
+
+[GX]
+DataCacheSize=131070
+
+[Util]
+#MemoryBreakpoint=1282
diff --git a/examples/marmalade_example/imgui_impl_marmalade.cpp b/examples/marmalade_example/imgui_impl_marmalade.cpp
new file mode 100644
index 0000000..aaf08e3
--- /dev/null
+++ b/examples/marmalade_example/imgui_impl_marmalade.cpp
@@ -0,0 +1,320 @@
+// ImGui Marmalade binding with IwGx
+// Copyright (C) 2015 by Giovanni Zito
+// This file is part of ImGui
+// https://github.com/ocornut/imgui
+
+#include <imgui.h>
+#include "imgui_impl_marmalade.h"
+
+#include <s3eClipboard.h>
+#include <s3ePointer.h>
+#include <s3eKeyboard.h>
+#include <IwTexture.h>
+#include <IwGx.h>
+
+// Data
+static double g_Time = 0.0f;
+static bool g_MousePressed[3] = { false, false, false };
+static float g_MouseWheel = 0.0f;
+static CIwTexture* g_FontTexture = 0;
+static char* g_ClipboardText = 0 ;
+static bool g_osdKeyboardEnabled = false ;
+
+// use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor
+static ImVec2 g_scale = ImVec2(1.0f,1.0f) ;
+
+// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
+void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
+{
+ // Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays)
+ ImGuiIO& io = ImGui::GetIO();
+ draw_data->ScaleClipRects(io.DisplayFramebufferScale);
+
+ // Render command lists
+ for(int n = 0; n < draw_data->CmdListsCount; n++)
+ {
+ const ImDrawList* cmd_list = draw_data->CmdLists[n];
+ const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
+ const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
+ int nVert = cmd_list->VtxBuffer.size() ;
+ CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
+ CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
+ CIwColour* pColStream = IW_GX_ALLOC(CIwColour,nVert) ;
+
+ for( int i=0; i < nVert; i++ ) {
+ // todo - optimize multiplication on gpu using vertex shader
+ pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_scale.x ;
+ pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_scale.y ;
+ pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x ;
+ pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y ;
+ pColStream[i] = cmd_list->VtxBuffer[i].col ;
+ }
+
+ IwGxSetVertStreamScreenSpace(pVertStream,nVert) ;
+ IwGxSetUVStream(pUVStream) ;
+ IwGxSetColStream(pColStream,nVert) ;
+ IwGxSetNormStream(0) ;
+
+ for(int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
+ {
+ const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
+ if(pcmd->UserCallback)
+ {
+ pcmd->UserCallback(cmd_list,pcmd);
+ }
+ else
+ {
+ CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL() ;
+ pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT) ;
+ pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE) ;
+ pCurrentMaterial->SetFiltering(false) ;
+ pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND) ;
+ pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL);
+ pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
+ pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId) ;
+ IwGxSetMaterial(pCurrentMaterial) ;
+
+ IwGxDrawPrims(IW_GX_TRI_LIST,(uint16*)idx_buffer,pcmd->ElemCount) ;
+ }
+ idx_buffer += pcmd->ElemCount;
+ }
+ IwGxFlush() ;
+ }
+
+ // TODO restore modified state (i.e. mvp matrix)
+}
+
+
+static const char* ImGui_Marmalade_GetClipboardText()
+{
+ if(s3eClipboardAvailable()) {
+ int size = s3eClipboardGetText( NULL, 0 );
+ if( size > 0 ) {
+ if(g_ClipboardText) {
+ delete[] g_ClipboardText ;
+ g_ClipboardText = 0 ;
+ }
+ g_ClipboardText = new char[size] ;
+ g_ClipboardText[0] = '\0' ;
+ s3eClipboardGetText(g_ClipboardText,size) ;
+ }
+ }
+
+ return g_ClipboardText ;
+}
+
+static void ImGui_Marmalade_SetClipboardText(const char* text)
+{
+ if( s3eClipboardAvailable() ) {
+ s3eClipboardSetText(text);
+ }
+}
+
+int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData)
+{
+ // pEvent->m_Button is of type s3ePointerButton and indicates which mouse
+ // button was pressed. For touchscreens this should always have the value
+ // S3E_POINTER_BUTTON_SELECT
+ s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData ;
+
+ if(pEvent->m_Pressed==1) {
+ if(pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) {
+ g_MousePressed[0] = true;
+ }
+ if(pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) {
+ g_MousePressed[1] = true;
+ }
+ if(pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) {
+ g_MousePressed[2] = true;
+ }
+ if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) {
+ g_MouseWheel += pEvent->m_y ;
+ }
+ if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) {
+ g_MouseWheel += pEvent->m_y ;
+ }
+ }
+
+ return 0;
+}
+
+//void ImGui_Marmalade_ScrollCallback(double /*xoffset*/,double yoffset)
+//{
+// g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
+//}
+
+int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData ;
+ if( e->m_Pressed == 1 ) {
+ io.KeysDown[e->m_Key] = true;
+ }
+ if(e->m_Pressed == 0) {
+ io.KeysDown[e->m_Key] = false;
+ }
+
+ io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN ;
+ io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN ;
+ io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN ;
+
+ return 0 ;
+}
+
+int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData)
+{
+ ImGuiIO& io = ImGui::GetIO();
+
+ s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData ;
+ if( (e->m_Char > 0 && e->m_Char < 0x10000) ) {
+ io.AddInputCharacter((unsigned short)e->m_Char);
+ }
+
+ return 0 ;
+}
+
+bool ImGui_Marmalade_CreateDeviceObjects()
+{
+ ImGuiIO& io = ImGui::GetIO();
+
+ // Build texture atlas
+ unsigned char* pixels;
+ int width, height;
+ io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
+
+ // Create texture
+ g_FontTexture = new CIwTexture() ;
+ g_FontTexture->SetModifiable(true) ;
+ CIwImage& image = g_FontTexture->GetImage() ;
+ image.SetFormat(CIwImage::ARGB_8888) ;
+ image.SetWidth(width) ;
+ image.SetHeight(height) ;
+ image.SetBuffers(); // allocates and own buffers
+ image.ReadTexels(pixels) ;
+ g_FontTexture->SetMipMapping(false) ;
+ g_FontTexture->SetFiltering(false) ;
+ g_FontTexture->Upload() ;
+
+ // Store the pointer
+ io.Fonts->TexID = (void *)g_FontTexture;
+
+ // Cleanup (don't clear the input data if you want to append new fonts later)
+ io.Fonts->ClearInputData();
+ io.Fonts->ClearTexData();
+
+ return true;
+}
+
+void ImGui_Marmalade_InvalidateDeviceObjects()
+{
+ if(g_ClipboardText) {
+ delete[] g_ClipboardText ;
+ g_ClipboardText = 0 ;
+ }
+
+ if (g_FontTexture)
+ {
+ delete g_FontTexture ;
+ ImGui::GetIO().Fonts->TexID = 0;
+ g_FontTexture = 0;
+ }
+}
+
+bool ImGui_Marmalade_Init( bool install_callbacks)
+{
+ IwGxInit() ;
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.KeyMap[ImGuiKey_Tab] = s3eKeyTab; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
+ io.KeyMap[ImGuiKey_LeftArrow] = s3eKeyLeft;
+ io.KeyMap[ImGuiKey_RightArrow] = s3eKeyRight;
+ io.KeyMap[ImGuiKey_UpArrow] = s3eKeyUp;
+ io.KeyMap[ImGuiKey_DownArrow] = s3eKeyDown;
+ io.KeyMap[ImGuiKey_PageUp] = s3eKeyPageUp;
+ io.KeyMap[ImGuiKey_PageDown] = s3eKeyPageDown;
+ io.KeyMap[ImGuiKey_Home] = s3eKeyHome;
+ io.KeyMap[ImGuiKey_End] = s3eKeyEnd;
+ io.KeyMap[ImGuiKey_Delete] = s3eKeyDelete;
+ io.KeyMap[ImGuiKey_Backspace] = s3eKeyBackspace;
+ io.KeyMap[ImGuiKey_Enter] = s3eKeyEnter;
+ io.KeyMap[ImGuiKey_Escape] = s3eKeyEsc;
+ io.KeyMap[ImGuiKey_A] = s3eKeyA;
+ io.KeyMap[ImGuiKey_C] = s3eKeyC;
+ io.KeyMap[ImGuiKey_V] = s3eKeyV;
+ io.KeyMap[ImGuiKey_X] = s3eKeyX;
+ io.KeyMap[ImGuiKey_Y] = s3eKeyY;
+ io.KeyMap[ImGuiKey_Z] = s3eKeyZ;
+
+ io.RenderDrawListsFn = ImGui_Marmalade_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
+ io.SetClipboardTextFn = ImGui_Marmalade_SetClipboardText;
+ io.GetClipboardTextFn = ImGui_Marmalade_GetClipboardText;
+
+ if (install_callbacks)
+ {
+ s3ePointerRegister(S3E_POINTER_BUTTON_EVENT,ImGui_Marmalade_PointerButtonEventCallback,0) ;
+ s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT,ImGui_Marmalade_KeyCallback,0) ;
+ s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT,ImGui_Marmalade_CharCallback,0) ;
+ }
+
+ return true;
+}
+
+void ImGui_Marmalade_Shutdown()
+{
+ ImGui_Marmalade_InvalidateDeviceObjects();
+ ImGui::Shutdown();
+ IwGxTerminate();
+}
+
+void ImGui_Marmalade_NewFrame()
+{
+ if (!g_FontTexture) {
+ ImGui_Marmalade_CreateDeviceObjects();
+ }
+
+ ImGuiIO& io = ImGui::GetIO();
+
+ // Setup display size (every frame to accommodate for window resizing)
+ int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight() ;
+ io.DisplaySize = ImVec2((float)w, (float)h);
+ // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
+ io.DisplayFramebufferScale = g_scale;
+
+ // Setup time step
+ double current_time = s3eTimerGetUST() / 1000.0f ;
+ io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
+ g_Time = current_time;
+
+ double mouse_x, mouse_y;
+ mouse_x = s3ePointerGetX();
+ mouse_y = s3ePointerGetY();
+ io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
+
+ for (int i = 0; i < 3; i++) {
+ io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
+ g_MousePressed[i] = false;
+ }
+
+ io.MouseWheel = g_MouseWheel;
+ g_MouseWheel = 0.0f;
+
+ // Hide OS mouse cursor if ImGui is drawing it
+// s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
+
+ // Start the frame
+ ImGui::NewFrame();
+
+ // show/hide OSD keyboard
+ if( io.WantTextInput ) { // some text input widget is active?
+ if( !g_osdKeyboardEnabled ) {
+ g_osdKeyboardEnabled = true ;
+ s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,1) ; // show OSD keyboard
+ }
+ }
+ else { // no text input widget is active
+ if(g_osdKeyboardEnabled) {
+ g_osdKeyboardEnabled = false ;
+ s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,0) ; // hide OSD keyboard
+ }
+ }
+}
diff --git a/examples/marmalade_example/imgui_impl_marmalade.h b/examples/marmalade_example/imgui_impl_marmalade.h
new file mode 100644
index 0000000..17c5e96
--- /dev/null
+++ b/examples/marmalade_example/imgui_impl_marmalade.h
@@ -0,0 +1,19 @@
+// ImGui Marmalade binding with IwGx
+// Copyright (C) 2015 by Giovanni Zito
+// This file is part of ImGui
+// https://github.com/ocornut/imgui
+
+IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks);
+IMGUI_API void ImGui_Marmalade_Shutdown();
+IMGUI_API void ImGui_Marmalade_NewFrame();
+
+// Use if you want to reset your rendering device without losing ImGui state.
+IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects();
+IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects();
+
+// callbacks (installed by default if you enable 'install_callbacks' during initialization)
+// You can also handle inputs yourself and use those as a reference.
+IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData);
+//IMGUI_API void ImGui_Marmalade_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
+IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData,void* userData);
+IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp
new file mode 100644
index 0000000..0ec1ccd
--- /dev/null
+++ b/examples/marmalade_example/main.cpp
@@ -0,0 +1,91 @@
+// ImGui - standalone example application for Marmalade
+// Copyright (C) 2015 by Giovanni Zito
+// This file is part of ImGui
+// https://github.com/ocornut/imgui
+
+#include <imgui.h>
+#include "imgui_impl_marmalade.h"
+#include <stdio.h>
+
+#include <s3eKeyboard.h>
+#include <s3ePointer.h>
+#include <IwGx.h>
+
+
+int main(int, char**)
+{
+ // Setup ImGui binding
+ ImGui_Marmalade_Init(true);
+
+ // Load Fonts
+ // (see extra_fonts/README.txt for more details)
+ //ImGuiIO& io = ImGui::GetIO();
+ //io.Fonts->AddFontDefault();
+ //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
+ //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
+ //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
+ //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
+ //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
+
+ // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
+ //ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 };
+ //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
+ //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
+ //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
+
+ bool show_test_window = true;
+ bool show_another_window = false;
+ ImVec4 clear_color = ImColor(114, 144, 154);
+
+ // Main loop
+ while (true)
+ {
+ if( s3eDeviceCheckQuitRequest() )
+ break;
+
+ s3eKeyboardUpdate() ;
+ s3ePointerUpdate() ;
+ ImGui_Marmalade_NewFrame();
+
+ // 1. Show a simple window
+ // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
+ {
+ static float f = 0.0f;
+ ImGui::Text("Hello, world!");
+ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
+ ImGui::ColorEdit3("clear color", (float*)&clear_color);
+ if (ImGui::Button("Test Window")) show_test_window ^= 1;
+ if (ImGui::Button("Another Window")) show_another_window ^= 1;
+ ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
+ }
+
+ // 2. Show another simple window, this time using an explicit Begin/End pair
+ if (show_another_window)
+ {
+ ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+ ImGui::Begin("Another Window", &show_another_window);
+ ImGui::Text("Hello");
+ ImGui::End();
+ }
+
+ // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
+ if (show_test_window)
+ {
+ ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+ ImGui::ShowTestWindow(&show_test_window);
+ }
+
+ // Rendering
+ IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ;
+ IwGxClear();
+ ImGui::Render();
+ IwGxSwapBuffers();
+
+ s3eDeviceYield(0) ;
+ }
+
+ // Cleanup
+ ImGui_Marmalade_Shutdown();
+
+ return 0;
+}
diff --git a/examples/marmalade_example/marmalade_example.mkb b/examples/marmalade_example/marmalade_example.mkb
new file mode 100644
index 0000000..75cb253
--- /dev/null
+++ b/examples/marmalade_example/marmalade_example.mkb
@@ -0,0 +1,45 @@
+#!/usr/bin/env mkb
+
+# ImGui - standalone example application for Marmalade
+# Copyright (C) 2015 by Giovanni Zito
+# This file is part of ImGui
+# https://github.com/ocornut/imgui
+
+define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
+define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
+define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
+define _snprintf=snprintf
+
+options
+{
+ optimise-speed=1
+ cxx11
+}
+
+includepaths
+{
+ ../..
+}
+
+subprojects
+{
+ iwgx
+}
+
+files
+{
+ (.)
+ ["imgui"]
+ ../../imgui.cpp
+ ../../imgui_demo.cpp
+ ../../imgui_draw.cpp
+ ../../imconfig.h
+ ../../imgui.h
+ ../../imgui_internal.h
+
+ ["imgui","Marmalade binding"]
+ imgui_impl_marmalade.h
+ imgui_impl_marmalade.cpp
+ main.cpp
+
+}
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 13b4786..166bb30 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -14,7 +14,7 @@
#include <math.h> // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf
#include <stdio.h> // vsnprintf, sscanf, printf
-#ifdef _MSC_VER
+#if defined(_MSC_VER)
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#define snprintf _snprintf
#endif
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 09fcf01..1148ea9 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -26,7 +26,7 @@
#endif
#endif
-#ifdef _MSC_VER
+#if defined(_MSC_VER)
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#define snprintf _snprintf
diff --git a/imgui_internal.h b/imgui_internal.h
index 1fac432..ccd571f 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -14,7 +14,7 @@
#include <stdio.h> // FILE*
#include <math.h> // sqrtf()
-#ifdef _MSC_VER
+#if defined(_MSC_VER)
#pragma warning (push)
#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
#endif
@@ -698,6 +698,6 @@
} // namespace ImGuiP
-#ifdef _MSC_VER
+#if defined(_MSC_VER)
#pragma warning (pop)
#endif