Inputs: made Shortcut() routing id defaults to current FocusScope ID. (#456, #2637, #3724)
One idea being that this value can be easily locked (for blind menus) or manipulated (for queries from outside).
diff --git a/imgui.cpp b/imgui.cpp
index ca39168..f90809d 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -7999,11 +7999,11 @@
GetKeyData(key_down)->AnalogValue - GetKeyData(key_up)->AnalogValue);
}
-// owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetID("") aka current ID stack.
+// owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetCurrentFocusScope().
static inline ImGuiID GetRoutingIdFromOwnerId(ImGuiID owner_id)
{
ImGuiContext& g = *GImGui;
- return (owner_id != ImGuiKeyOwner_None && owner_id != ImGuiKeyOwner_Any) ? owner_id : g.CurrentWindow->IDStack.back();
+ return (owner_id != ImGuiKeyOwner_None && owner_id != ImGuiKeyOwner_Any) ? owner_id : g.CurrentFocusScopeId;
}
ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord)
@@ -8049,7 +8049,7 @@
// As such, it could be called TrySetXXX or SubmitXXX, or the Submit and Test operations should be separate.)
// - Using 'owner_id == ImGuiKeyOwner_Any/0': auto-assign an owner based on current focus scope (each window has its focus scope by default)
// - Using 'owner_id == ImGuiKeyOwner_None': allows disabling/locking a shortcut.
-bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags, ImGuiWindow* location)
+bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags)
{
ImGuiContext& g = *GImGui;
if ((flags & ImGuiInputFlags_RouteMask_) == 0)
@@ -8073,8 +8073,7 @@
int score = 255;
if (flags & ImGuiInputFlags_RouteFocused)
{
- if (location == NULL)
- location = g.CurrentWindow;
+ ImGuiWindow* location = g.CurrentWindow;
ImGuiWindow* focused = g.NavWindow;
if (g.ActiveId != 0 && g.ActiveId == owner_id)
@@ -8118,7 +8117,7 @@
// Submit routing for NEXT frame (assuming score is sufficient)
// FIXME: Could expose a way to use a "serve last" policy for same score resolution (using <= instead of <).
ImGuiKeyRoutingData* routing_data = GetShortcutRoutingData(key_chord);
- const ImGuiID routing_id = GetRoutingIdFromOwnerId(owner_id); // FIXME: Location
+ const ImGuiID routing_id = GetRoutingIdFromOwnerId(owner_id);
//const bool set_route = (flags & ImGuiInputFlags_ServeLast) ? (score <= routing_data->RoutingNextScore) : (score < routing_data->RoutingNextScore);
if (score < routing_data->RoutingNextScore)
{
@@ -8619,7 +8618,7 @@
// When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
if ((flags & ImGuiInputFlags_RouteMask_) == 0)
flags |= ImGuiInputFlags_RouteFocused;
- if (!SetShortcutRouting(key_chord, owner_id, flags, g.CurrentWindow))
+ if (!SetShortcutRouting(key_chord, owner_id, flags))
return false;
ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
diff --git a/imgui_internal.h b/imgui_internal.h
index 8fc5cc2..807bc4e 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2879,8 +2879,9 @@
// - Routes are resolved during NewFrame(): if keyboard modifiers are matching current ones: SetKeyOwner() is called + route is granted for the frame.
// - Route is granted to a single owner. When multiple requests are made we have policies to select the winning route.
// - Multiple read sites may use a same owner and will all get the granted route.
+ // - For routing: when owner_id is 0 we use the current Focus Scope ID as a default owner in order to identify our location.
IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
- IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0, ImGuiWindow* location = NULL);
+ IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id);
IMGUI_API ImGuiKeyRoutingData* GetShortcutRoutingData(ImGuiKeyChord key_chord);