Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 457ce9d..8106801 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -50,6 +50,7 @@
after EndGroup(). (#2550, #1875)
- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
- Scrollbar: Very minor bounding box adjustment to cope with various border size.
+- Style: Made window close button cross is slightly smaller.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
Combine with RasterizerFlags::MonoHinting for best results.
- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
diff --git a/imgui.cpp b/imgui.cpp
index a8153a2..986412d 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -5074,8 +5074,8 @@
// Close button
if (p_open != NULL)
{
- const float rad = g.FontSize * 0.5f;
- if (CloseButton(window->GetID("#CLOSE"), ImVec2(window->Pos.x + window->Size.x - style.FramePadding.x - rad, window->Pos.y + style.FramePadding.y + rad), rad + 1))
+ const float button_sz = g.FontSize;
+ if (CloseButton(window->GetID("#CLOSE"), ImVec2(window->Pos.x + window->Size.x - style.FramePadding.x * 2.0f - button_sz, window->Pos.y)))
*p_open = false;
}
diff --git a/imgui_internal.h b/imgui_internal.h
index 8b50003..8afa920 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1582,7 +1582,7 @@
// Widgets
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
- IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
+ IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos);
IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
IMGUI_API void Scrollbar(ImGuiAxis axis);
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index b84052b..892a37e 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -717,14 +717,14 @@
}
// Button to close a window
-bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
+bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)//, float size)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
// We intentionally allow interaction when clipped so that a mechanical Alt,Right,Validate sequence close a window.
// (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible).
- const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius));
+ const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
bool is_clipped = !ItemAdd(bb, id);
bool hovered, held;
@@ -733,11 +733,12 @@
return pressed;
// Render
+ ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered);
ImVec2 center = bb.GetCenter();
if (hovered)
- window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9);
+ window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12);
- float cross_extent = (radius * 0.7071f) - 1.0f;
+ float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
ImU32 cross_col = GetColorU32(ImGuiCol_Text);
center -= ImVec2(0.5f, 0.5f);
window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), cross_col, 1.0f);
@@ -756,9 +757,11 @@
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
+ // Render
ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+ ImVec2 center = bb.GetCenter();
if (hovered || held)
- window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, col, 9);
+ window->DrawList->AddCircleFilled(center/* + ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, col, 12);
RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
// Switch to moving the window after mouse is moved beyond the initial drag threshold
@@ -5358,9 +5361,9 @@
// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
ImGuiContext& g = *GImGui;
ImGuiItemHoveredDataBackup last_item_backup;
- float button_radius = g.FontSize * 0.5f;
- ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y);
- if (CloseButton(window->GetID((void*)((intptr_t)id+1)), button_center, button_radius))
+ float button_size = g.FontSize;
+ ImVec2 button_pos = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x * 2.0f - button_size, window->DC.LastItemRect.Min.y);
+ if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), button_pos))
*p_open = false;
last_item_backup.Restore();
}
@@ -7038,16 +7041,18 @@
if (close_button_visible)
{
ImGuiItemHoveredDataBackup last_item_backup;
- const float close_button_sz = g.FontSize * 0.5f;
- if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x - close_button_sz, bb.Min.y + frame_padding.y + close_button_sz), close_button_sz))
+ const float close_button_sz = g.FontSize;
+ PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding);
+ if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x * 2.0f - close_button_sz, bb.Min.y)))
close_button_pressed = true;
+ PopStyleVar();
last_item_backup.Restore();
// Close with middle mouse button
if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))
close_button_pressed = true;
- text_pixel_clip_bb.Max.x -= close_button_sz * 2.0f;
+ text_pixel_clip_bb.Max.x -= close_button_sz;
}
// Label with ellipsis