Viewports: Don't set ImGuiViewportFlags_NoRendererClear when ImGuiWindowFlags_NoBackground is set. (#3213)
diff --git a/imgui.cpp b/imgui.cpp
index e1f51a7..db1fb89 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -6236,7 +6236,8 @@
UpdateViewportPlatformMonitor(window->Viewport);
// Update common viewport flags
- ImGuiViewportFlags viewport_flags = (window->Viewport->Flags) & ~(ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration);
+ const ImGuiViewportFlags viewport_flags_to_clear = ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoRendererClear;
+ ImGuiViewportFlags viewport_flags = window->Viewport->Flags & ~viewport_flags_to_clear;
const bool is_short_lived_floating_window = (flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0;
if (flags & ImGuiWindowFlags_Tooltip)
viewport_flags |= ImGuiViewportFlags_TopMost;
@@ -6266,7 +6267,9 @@
viewport_flags &= ~window->WindowClass.ViewportFlagsOverrideClear;
// We also tell the back-end that clearing the platform window won't be necessary, as our window is filling the viewport and we have disabled BgAlpha
- viewport_flags |= ImGuiViewportFlags_NoRendererClear;
+ if (!(flags & ImGuiWindowFlags_NoBackground))
+ viewport_flags &= ~ImGuiViewportFlags_NoRendererClear;
+
window->Viewport->Flags = viewport_flags;
}