Examples: update readme
diff --git a/examples/README.txt b/examples/README.txt
index 4313356..eb167d0 100644
--- a/examples/README.txt
+++ b/examples/README.txt
@@ -1,10 +1,10 @@
Those are standalone ready-to-build applications to demonstrate ImGui.
-Binaries of those demos are available from the main GitHub page.
-
+Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries
+
TL;DR;
Refer to 'opengl_example' (not 'opengl3_example') to understand how the library is setup.
- Copy the imgui_impl_xxx.cpp/.h file you need if you are using one of the rendering backend used in an example.
- If you are using a different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
+ Copy the imgui_impl_xxx.cpp/.h files you need if you are using one of provided rendering/IO backends.
+ If using different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
ImGui is highly portable and only requires a few things to run:
@@ -29,8 +29,9 @@
opengl3_example/
OpenGL example, using GLFW/GL3W + programmable pipeline.
This uses more modern OpenGL calls and custom shaders.
- Even if your application is using modern OpenGL you are better off copying the code from the fixed pipeline version!
- I don't think there is an advantage using this over the simpler example, but it is provided for reference.
+ Even if your application is using modern OpenGL you are better off copying the code from the fixed
+ pipeline version! I don't think there is an advantage using this over the simpler example, but it is
+ provided for reference.
directx9_example/
DirectX9 example, Windows only.
@@ -41,7 +42,8 @@
ios_example/
iOS example.
- Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky.
+ Using Synergy to access keyboard/mouse data from server computer.
+ Synergy keyboard integration is rather hacky.
sdl_opengl_example/
SDL2 + OpenGL example.