Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
diff --git a/imgui.cpp b/imgui.cpp
index 90b96c1..71c8569 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8294,22 +8294,25 @@
if (owner_id != 0 && g.ActiveId == owner_id)
return 1;
+ // Early out when not in focus stack
+ if (focused == NULL || focused->RootWindow != location->RootWindow)
+ return 255;
+
// Score based on distance to focused window (lower is better)
// Assuming both windows are submitting a routing request,
// - When Window....... is focused -> Window scores 3 (best), Window/ChildB scores 255 (no match)
// - When Window/ChildB is focused -> Window scores 4, Window/ChildB scores 3 (best)
// Assuming only WindowA is submitting a routing request,
// - When Window/ChildB is focused -> Window scores 4 (best), Window/ChildB doesn't have a score.
- if (focused != NULL && focused->RootWindow == location->RootWindow)
- for (int next_score = 3; focused != NULL; next_score++)
+ for (int next_score = 3; focused != NULL; next_score++)
+ {
+ if (focused == location)
{
- if (focused == location)
- {
- IM_ASSERT(next_score < 255);
- return next_score;
- }
- focused = (focused->RootWindow != focused) ? focused->ParentWindow : NULL; // FIXME: This could be later abstracted as a focus path
+ IM_ASSERT(next_score < 255);
+ return next_score;
}
+ focused = (focused->RootWindow != focused) ? focused->ParentWindow : NULL; // FIXME: This could be later abstracted as a focus path
+ }
return 255;
}