InputText: renamed ImGuiInputTextFlags_DisableUndo to ImGuiInputTextFlags_NoUndoRedo (#1506, #1508)
diff --git a/imgui.cpp b/imgui.cpp
index 11589f3..5d2a61a 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8405,7 +8405,7 @@
     const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
     const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0;
     const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
-    const bool disable_undo = (flags & ImGuiInputTextFlags_DisableUndo) != 0;
+    const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0;
 
     if (is_multiline) // Open group before calling GetID() because groups tracks id created during their spawn
         BeginGroup();
@@ -8633,8 +8633,8 @@
                 edit_state.OnKeyPressed((int)c);
         }
         else if (IsKeyPressedMap(ImGuiKey_Escape))                                                       { clear_active_id = cancel_edit = true; }
-        else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable && !disable_undo)    { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
-        else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable && !disable_undo)    { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
+        else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable && is_undoable)      { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
+        else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable && is_undoable)      { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
         else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A))                                    { edit_state.SelectAll(); edit_state.CursorFollow = true; }
         else if (is_shortcut_key_only && !is_password && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
         {
diff --git a/imgui.h b/imgui.h
index 5c36b14..4e5203e 100644
--- a/imgui.h
+++ b/imgui.h
@@ -566,7 +566,7 @@
     ImGuiInputTextFlags_AlwaysInsertMode    = 1 << 13,  // Insert mode
     ImGuiInputTextFlags_ReadOnly            = 1 << 14,  // Read-only mode
     ImGuiInputTextFlags_Password            = 1 << 15,  // Password mode, display all characters as '*'
-    ImGuiInputTextFlags_DisableUndo         = 1 << 16,  // Disable undo / redo
+    ImGuiInputTextFlags_NoUndoRedo          = 1 << 16,  // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
     // [Internal]
     ImGuiInputTextFlags_Multiline           = 1 << 20   // For internal use by InputTextMultiline()
 };